The character's attributes are the primary statistics defining the Stranger's nature and granting passive bonuses.
Overview[]

Attributes are initially selected during character creation. Players are given 6 points that must be allocated towards one of the 6 attributes. Each attribute has a value or tier that can be modified: Below Average, Average, Good, High, and Very High. Just be careful in choosing a Below Average level, you may gain extra points from modifying an attribute to Below Average but choosing to do so comes with a penalty. Each attribute level affects the number of skill points you receive for the corresponding skills with the base skill being 6. e.g. Below Average(-3), Average(+0), Good(+3), High(+4), and Very High(+5). Each attribute represents a particular aspect of the character and has a significant impact on his or her capabilities in combat or interactions. You will not gain attribute points at any other point in the game and what you select at character creation is fixed for the entire game.
Types[]
Body[]
- Strength affects melee weapon and damage and the amount of weight you can carry.
- Affected Skills:
- Dexterity affects melee attack speed and ranged weapon reload speed.
Mind[]
- Intelligence affects critical hit bonus damage.
- Perception affects headshot and weakspot damage bonuses.
- Affected Skills:
Personality[]
- Charm affects faction reputation and companion ability cooldowns.
- Affected Skills:
- Temperament improves your natural health regeneration.
- Affected Skills: