The character's attributes are the primary statistics defining the Stranger's nature and granting passive bonuses.
Attributes are initially selected during the Character Creation. Players are given the chance to modify and choose their desired attribute to specialize in by placing up to 6 points in the attribute. Each attribute has a value or tier that can be modified: Below Average, Average, Good, High, and Very High. Just be careful in choosing a Below Average level, you may gain extra points from modifying an attribute to Below Average but choosing to do so comes with a penalty. Each attribute level affects the number of skill points you receive for the corresponding skills with the base skill being 6. e.g. Below Average(-3), Average(+0), Good(+3), High(+4), and Very High(+5). These cannot be changed later. Each attribute represents a particular aspect of the character, and has a significant impact on his or her capabilities in combat or interactions. You do not gain points in this area when advancing. These are fixed for the entire game.
- Strength: Affects melee weapon and damage and the amount of weight you can carry. Affected Skills:
- Dexterity: Affects melee attack speed and ranged weapon reload speed. Affected Skills:
- Intelligence: Affects Critical Hit bonus damage. Affected Skills:
- Perception: Affects Headshot and Weakspot damage bonuses. Affected Skills: