The character's attributes are the primary statistics defining the Stranger's nature and granting passive bonuses.
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Types[]
Body[]
- Strength affects melee weapon and damage and the amount of weight you can carry.
- Affected Skills:
- Dexterity affects melee attack speed and ranged weapon reload speed.
Mind[]
- Intelligence affects Critical Hit bonus damage.
- Perception affects Headshot and Weakspot damage bonuses.
- Affected Skills:
Personality[]
- Charm affects Faction Reputation and Companion Ability cooldowns.
- Affected Skills:
- Temperament improves your natural health regeneration.
- Affected Skills: