“No one asks "why" anymore. The establishment tells us to live here, work there, eat that, drink this. All our choices are made for us, so we forget we ever had a choice. I am doing this because I can.
Background[edit | edit source]
Cassandra is rebellious and has a strong disliking for the Board and the corporations under its wing, feeling that they do not care for people's lives and only their ability to work. Her way of rebelling against the system is to "stab at the heart of corporate power," something she takes great pleasure from. However in doing so she and her outlaws are also responsible for the deaths of corporate employees. Cassandra sees these killed guards and the few scientists caught in the crossfire as a necessary evil.
Interactions with the player character[edit | edit source]
When first encountered in the Covert Lab she is locked in a room and asks the player to get the keycard to release her. She also wants them clear a path for her to flee, by either killing all the Raptidons in the loading bay or Porter and the rest of the Auntie Cleo's guards towards the front entrance. If one wishes to avoid bloodshed Porter can also be persuaded to leave. Afterwards Cassandra rewards the player some bits and with a Persuasion check of 31 she will give Crane's research to the player.