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There are four Difficulty Settings in The Outer Worlds. Players select their preferred difficulty at the start of any playthrough of the game, but can raise or lower the difficulty later on. The exception is Supernova difficulty, which can only be selected at the beginning of a playthrough; the difficulty can be lowered below Supernova at any time during a playthrough, but it cannot be raised back afterwards.[1][2]

Difficulty Conditions
Story
  • An experience for players who only want to enjoy the story.
  • In combat, enemies have reduced health and damage.
  • Companions can be downed by enemies, but only the player can kill them.
Normal
  • The standard difficulty, recommended for new players.
  • In combat, enemies have standard health and damage.
  • Companions can be downed by enemies, but only the player can kill them.
  • The player can have a maximum of two Flaws. Accepting Flaws is optional.
Hard
  • An experience for seasoned players who want an extra challenge.
  • In combat, enemies have increased health and damage.
  • Companions can be downed by enemies, but only the player can kill them.
  • The player can have a maximum of four Flaws. Accepting Flaws is optional.
Supernova
  • The hardest difficulty for advanced players. Supernova can only be enabled at the start of the game.
  • In combat, enemies have increased health and damage.
  • Companions can be killed by enemies as well as the player.
  • The player can have a maximum of six Flaws. Accepting Flaws was meant to be mandatory, however, they can be declined.
  • The player must regularly eat, drink, and sleep to survive.
  • The player can only sleep inside the Unreliable.
  • Crippled body and limb conditions can only be healed by sleeping.
  • Weapons and armor at zero durability perform especially poorly.
  • Fast travel can only be used to travel to the Unreliable.
  • Manual saving can only be done inside the Unreliable. Autosaves are limited.

References[]