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The endings are story slides showing how the player affected the game world and what happened after the story has concluded. These are affected by the player's choices in the game such as the quests completed and how they were completed, the NPCs helped or killed, and various other factors.

This page is a transcript of all possible ending slides. The slides are shown in the order listed below. The section headings are just for organization, and don't appear in-game. A box shows branching possibilities (i.e. only one of the entries within the box will be shown). Feel free to add any endings that were missed!

Major decisions[edit | edit source]

These are some critical branch points referenced in the slides below, and summarised here for brevity. There are many other decision points, but these have the most impact across the slides.

  • Support the board: skip the Hope to Tartarus as part of Sophia Akande's quest line.
  • Support Dr. Welles: skip the Hope to Terra 2 as part of Dr. Welles' quest line.
  • Rescue all Hope colonists: support Dr. Welles, take 100% of the chemicals in The City and the Stars, and don't kill all leaders on Monarch (killing Graham so Zora takes over the Iconoclasts is fine).
  • Rescue half of Hope colonists: support Dr. Welles, but don't meet the above requirements.

Transcript[edit | edit source]

Introduction[edit | edit source]

The OSI teaches that everything in the universe happens according to the Grand Plan. But the stranger that arrived in Halcyon was an unplanned variable.
From the moment [he/she] landed in Emerald Vale, [his/her] actions altered the course of history.

Tartarus and The Hope[edit | edit source]

Support Dr. Welles
The events on Tartarus brought about the end of the Board's authority--but the Board's mistakes would haunt the colony for decades to come. The damage they left behind would require the work of a generation to repair.
Dr. Phineas Welles began reviving a handful of the Hope's colonists - engineers, scientists, technicians, and intellectuals. They were among the brightest minds the Earth had ever sent out into the stars.
The Hope's scientists and engineers woke up in a colony descending headlong into total collapse. With no way to return to Earth, they had no choice but to band together and devote themselves to the cause of saving Halcyon.
Support the Board
The riots in Tartarus ended in a total victory for the Board. Without any significant threats to challenge their power, the Board asserted their control over the colony. The Lifetime Employment Program began immediately--and the people of Halcyon did exactly what they were expected to do: they obeyed.
Sophia Akande converted the Labyrinth from a prison to a processing center. She jettisoned the original colonists out of the Hope and transformed the ship into a massive storage facility. One by one, the workers of Halcyon surrendered themselves to the Program. They arrived with their families and their friends, their colleagues and their neighbors. And then, one by one, they marched into their stasis chambers.

Halcyon people[edit | edit source]

Support Dr. Welles
The people of Halcyon were nothing if not hardy. In the absence of the Board's authority, many of the colony's settlements banded together with a single purpose in mind: survival. Life was especially hard in the years to come. Some towns dissolved by attrition and starvation--but most of them found a way to carry on.
In the years to come, Halcyon was forced to reckon with its newfound freedom. The Board was gone, and for better or worse, the colony was responsible for its own destiny.
Support the Board
As the workers of Halcyon slept in their hibernation chambers, their settlements became ghost-towns, left behind by the Board to be reclaimed by nature. Only Byzantium remained--a shining beacon of civilization in an otherwise abandoned colony.
The people of Byzantium spent the rest of their days gorging themselves on their stockpile of resources. As for the workers of Halcyon--they never felt the effects of the collapse. They never felt anything at all.

Monarch[edit | edit source]

Support Dr. Welles
Kill Graham, and support Zora against Sanjar
As the colony struggled to survive, the inspirational story of the Iconoclasts spread like wildfire. Zora's focus on logistics made for a safer Monarch, where the Iconoclasts enjoyed a surge of new blood looking to join the ranks from struggling townships. Life on Monarch slowly improved from a desperate fight for survival to prosperous growth and more permanent strength.
Kill Graham, and convince Sanjar and Zora to work together
Between MSI's worker-centric policies and the Iconoclasts' manpower, Sanjar and Zora were able to rally many of the Terra 2 townships to their cause. MSI's workforce swelled and the Iconoclasts enjoyed a significant surge in their ranks. The Board was too distracted by in-fighting and internal politics to stop MSI from becoming a powerful corporation and a refuge for townships that might have fallen through the cracks.
Kill Graham, Sanjar, and Zora
Left leaderless, the people of Stellar Bay and Amber Heights were slowly but inevitably picked apart by the wildlife of Monarch.
Support the Board
Kill Graham, and convince Sanjar and Zora to work together
As the Board began to enact the Lifetime Employment Program, Sanjar and Zora brought another option to the townships of Terra 2. Many workers joined MSI, bolstering Sanjar's ranks and giving Zora more forces to work with. Though none of Sanjar's policies spread to Byzantium, many smaller townships that might otherwise have been shuttered thrived under his and Zora's combined leadership.

SubLight[edit | edit source]

Complete Lilya Hagen's quests, and eliminate Eva in The Chimerist's Last Experiment
Bolstered by her status as the Savior of Humanity, Lilya Hagen ushered Sublight Salvage in a new golden age. Her company grew bolder and more transparent over time, muddying the line between lawful and criminal for the entire colony. The Sublight Family would thrive for years to come.
Complete Lilya's quests, but spare Eva in The Chimerist's Last Experiment
Consumed by paranoia, Lilya Hagen took SubLight Salvage in a controversial direction - openly accusing Board officials of an extraterrestrial conspiracy. One day, an "accident" at the Groundbreaker's docking bay silenced her forever. Time would tell if her replacement could keep the SubLight Family together.
Don't complete Lilya's quests
Sublight Salvage adapted to the changes in Halcyon, shifting their business model to suit the times. Their claims of legitimacy were scrutinized, but ultimately unquestioned. Lilya Hagen would continue to protect her family as ruthlessly as ever.
Kill Lilya
Without Lilya Hagen, SubLight Salvage fell apart. The company fractured, devolving into a series of unregulated criminal gangs, fences, and smugglers. Their facade of legitimacy quickly faded. In time, the SubLight Family was forgotten.

Edgewater[edit | edit source]

Support Dr. Welles, and divert power to Botanical Labs in Comes Now the Power
The collapse of Edgewater left its workers bereft of any purpose in life. Most of them made their way to Adelaide McDevitt's camp, hoping to ingratiate themselves into her favor.
Adelaide accepted only a few to her community. The rest were turned away, and likely died of starvation. Nevertheless, Adelaide's camp grew into a well-established town.
Adelaide McDevitt refused to cooperate with the ongoing effort to save Halcyon from collapse. A sympathetic Deserter stole a copy of her research and delivered it to the Hope's scientists. It is unclear how useful Adelaide's research was; an optimistic estimate suggests her work may have bought Halcyon another few years of survival. Adelaide would never know. She died that winter.
Support Dr. Welles, divert power to Edgewater, then convince Reed to step down and Adelaide to replace him
Adelaide McDevitt replaced Reed Tobson as the leader of Edgewater. She and her followers transformed Edgewater in their image. Anyone loyal to Reed was pressured into leaving town, and those who stayed behind adapted to her way of life. Adelaide transformed the old cannery into a new garden. The nearby Edgewater Cemetery provided a convenient source of fertilizer.
As for Reed Tobson, it was said that he lasted exactly two days outside the walls of Edgewater. Years later, a marauder was found in possession of his hat.
Kill everyone in Edgewater (either on your own, or as part of Foundation when supporting the Board)
Over the years, the ruins of Edgewater caused irreversible environmental damage to the landscape of Emerald Vale, owing largely to the presence of toxic compounds in the town's building materials.
As for Edgewater's former workers, their remains provided a source of nourishment for the region's fauna, leading to an explosion in the sprat population.

Groundbreaker[edit | edit source]

Support Dr. Welles, and help Junlei fix the radiators in Happiness is a Warm Spaceship
Under the leadership of Junlei Tennyson, the Groundbreaker held firm against corporate influence. The ship's mechanical stability gave Junlei the time to educate a promising generation of engineers schooled in her family's traditions. The future of the Groundbreaker looks promising.
Support Dr. Welles, and kill Junlei
The loss of Junlei Tennyson hit the Groundbreaker hard, and even threatened to undercut the ship's independence. Taking up the example of their fallen Captain, citizens banded together and rallied anew for the Groundbreaker's autonomy. Junlei was remembered as a folk hero, the spark that ignited a flame, heralding a new age of proud defiance against anyone who would challenge the Groundbreaker's sovereignty.
Support the Board, and help Junlei fix the radiators in Happiness is a Warm Spaceship
While the Groundbreaker remained mechanically stable, the changing times forced Junlei Tennyson to make some difficult calls on behalf of her community. The work of maintaining independence was an uphill climb, and she found herself caving to bad-faith compromises with the Board. Time will tell if the Groundbreaker can endure.

Byzantium[edit | edit source]

Support Dr. Welles
The rediscovery of the Hope and the abandonment of the Lifetime Employment Program forced Byzantium to come to terms with some uncomfortable realities about the state of Halcyon. While Byzantines were reluctant to surrender the luxuries they'd grown accustomed to, the Board's diminished authority gave them little choice in the matter. Nearly everyone had to learn to make do with less. Some even had to get jobs.
It was a dark time, indeed.
Support the Board
As smaller settlements were swallowed up and their workers drafted into the Lifetime Employment Program, Byzantium continued to thrive. While its citizens lived in decadence and extravagance, a small cadre of scientists worked to solve the nutrition crisis that threatened Halcyon.
No one else much noticed the townships that disappeared from the map or the luxuries that slowly lost their luster year by year.

Ellie Fenhill[edit | edit source]

Complete Ellie's companion quests
Your influence shifted Ellie's perspective. She finally admitted - albeit grudgingly - that she just might need other people. Sometimes.
With a steady income from the life insurance payouts, she was finally able to afford a ship of her own. She hired a small crew and flew supply missions to communities on the fringe.
Some of them were even legal.
Complete Ellie's companion quests, then kick her out
Though Ellie's tenure on the Unreliable ended sooner than she would've liked, she enjoyed her time there regardless. She returned to the Groundbreaker's orbit, where she continued running missions of dubious legality, shunning respectable work, and living life to the fullest.
At the Lost Hope bar, she got plenty of mileage (and free drinks) out of tales of her adventures with the legendary crew of the Unreliable. Some of them were even true.
Don't complete Ellie's companion quests
Ellie savored her adventures on the Unreliable. Once they were done, she returned to life as usual: running missions of dubious legality, shunning respectable work, and living life to the fullest.
She meant to reach out to her one-time captain, but she was always bad at keeping in touch.
Kill Ellie's parents (regardless of whether she leaves as a result)
After you killed her parents, Ellie left the Unreliable. She returned to her old life in the Groundbreaker's orbit, but her days of mischief and nights of carousal had lost their appeal.
She found herself taking bigger and more foolish risks, but something irrevocable had changed.
Let Ellie die in Supernova difficulty
Though Ellie Fenhill perished during her adventures with you, she went out the way she would have wanted: in a blaze of violence and infamy.

Felix Millstone[edit | edit source]

Support Dr. Welles
Complete Felix's companion quests
Life in Halcyon was sobering for Felix Millstone. The grand revolution he'd dreamed of never came. There was no great awakening for the colony, no celebrations in the streets. There was only the hard, desperate work of trying to repair a broken colony.
Felix never had a head for numbers, but if there was labor to be done, he was there to help. Eventually, Felix realized that the work of a revolution was done with two hands.
Complete Felix's companion quests, then kick him out
The story of Felix Millstone ended when he parted ways with his crew. No one knows if he survived in the years to come. Every now and then, a new story involving head injuries and tossball sticks made the rounds.
Don't complete Felix's companion quests
Life in Halcyon was sobering for Felix Millstone. The grand revolution he'd dreamed of never came. There was no great awakening for the colony, no celebrations in the streets. There was only the hard, desperate work of trying to repair a broken colony.
Support the Board (regardless of completing his quests)
As the Board reasserted control over Halcyon, Felix came to realize that his life as an upstart rebel had come to an end. The Board's victory crushed any hope for a grand revolution across Halcyon, and so Felix once again found himself without a purpose in life.
And so, disillusioned with his former boss and with nowhere left to go, Felix left his crew without saying goodbye. He was never heard from again.
Let Felix die in Supernova difficulty
Felix Millstone never lived to see what became of the colony. He did not survive his encounter with you.

Vicar Max[edit | edit source]

Support Dr. Welles
Complete Max's companion quests
As much as he enjoyed his adventures aboard the Unreliable, the vicar known as Max eventually decided that it was time to move on, to live out the life he had sought so long to create.
He knew there were many in the colony who carried burdens much worse than the ones he had struggled with, and he devoted himself to easing their suffering wherever he could. He only ever took up arms again to defend the defenseless.
Unshackled from a lifetime of striving and fighting the universe and himself, Vicar Maxmillian DeSoto was finally at peace.
Complete Max's companion quests, then kick him out
When the vicar known as Max was unceremoniously ejected from the crew of the Unreliable, he took this as a sign that it was time to move on, to live out the life he had sought so long to create.
He knew there were many in the colony who carried burdens much worse than the ones he had struggled with, and he devoted himself to easing their suffering wherever he could. He only ever took up arms again to defend the defenseless.
Unshackled from a lifetime of striving and fighting the universe and himself, Vicar Maxmillian DeSoto was finally at peace.
Don't complete Max's companion quests
After all he'd seen and heard adventuring with you, the Vicar Maximillian DeSoto renounced his faith and joined the effort to rebuild the colony. Ironically, he finally found the joy that had eluded him over the course of his life, and realized that perhaps he was always meant to be just a simple laborer after all. He quickly dismissed the idea.
Support the Board
Complete Max's companion quests
As a reward for his part in her courageous rescue, the Adjutant invited the vicar known as Max to become one of the leaders of the Order of Scientific Inquiry.
But Max had no interest in serving any organization--let alone the OSI, which he knew would never tolerate his "heretical" theories. Instead, he attempted to minister to the people of Byzantium. They rejected his ideas, being far too satisfied with their own material comforts. Disillusioned, Max gave up and left the city. He was never heard from again.
Don't complete Max's companion quests
As a reward for his part in her courageous rescue, the Adjutant invited the vicar known as Max to become one of the leaders of the Order of Scientific Inquiry.
Max eventually rose to the top, becoming the Presiding Bishop of the OSI. He denounced his spiritual meanderings as a misguided attempt to come to terms with his long-dead parents. His only regret was that they had not lived long enough to see that he was right all along.
Let Max die in Supernova difficulty after completing his companion quests
Unshackled from a lifetime of striving and fighting the universe and himself, Vicar Maximillian DeSoto was at peace when he sacrificed his life as part of the crew of the Unreliable.

Parvati Holcomb[edit | edit source]

Support Dr. Welles
Complete Parvati's companion quests
Once the matter with the Hope colonists was resolved, Junlei bashfully asked Parvati if she'd like to join her permanently on the Groundbreaker, and Parvati enthusiastically - if somewhat awkwardly - agreed.
The stories of her adventures spread across the colony, and Parvati soon found herself the center of attention. Having served as the engineer of a renowned spacecraft, tramp freighters and wildcat miners sought her out by name, and in no time, she was a fixture in the Groundbreaker's mechanical ecosystem. She and Junlei were never far apart.
Complete Parvati's companion quests, then kick her out
After Parvati left the crew of the Unreliable, little was heard from her again. She exchanged occasional messages with ADA, but they were light on details and grew increasingly infrequent. Months later, her name appeared on the manifest of a research vessel that vanished during an unexpected solar storm.
Complete Parvati's companion quests, kill Junlei, and don't let Parvati leave
After Junlei's murder, Parvati turned inward. She was merely quiet at first, and she wouldn't speak unless spoken to. Eventually she stopped speaking at all. Once the matter of the Hope colonists was resolved, she slipped unobtrusively from the Unreliable during a refueling stopover. She took nothing from her berth and left no word of where she'd gone.
Complete Parvati's companion quests, kill Junlei, and let Parvati leave
After Junlei's murder, Parvati disappeared from the Unreliable during a refueling stopover. She left no word of where she went, only a snippet of a poem she'd meant to send Junlei, written by a long-dead Earth writer, John Donne. It read: Study me then, you who shall lovers be / At the next world, that is is, at the next spring; / For I am every dead thing, / In whom Love wrought new alchemy.
Don't complete Parvati's companion quests
Though Parvati eventually grew comfortable aboard the Unreliable, she never quite came out of her shell. She seemed to prefer the company of ADA to the crew, and she could often be found neck-deep in cables and grease, telling ADA funny stories from her childhood.
While the colony fell into chaos, she found an island of relative peace with ADA, and they formed an unusual bond. She decided to remain aboard the Unreliable permanently, as its chief - and sole - engineer.
Support the Board
Complete Parvati's companion quests and keep Junlei alive
Once the matter with the Hope colonists was resolved, Junlei bashfully asked Parvati if she'd like to join her permanently on the Groundbreaker, and Parvati enthusiastically - if somewhat awkwardly - agreed.
As the Board began to roll out their Lifetime Employment Program, Parvati was increasingly plagued by dreams of freezing to death, and rarely left their shared quarters. Stymied by dwindling resources, Junlei struggled to keep the Groundbreaker afloat. Their relationship couldn't survive the strain. Parvati moved into crew quarters and found work servicing water pumps in hydroponics.
Don't complete Parvati's companion quests
Though Parvati eventually grew comfortable aboard the Unreliable, she never quite came out of her shell. She seemed to prefer the company of ADA to the crew, and she could often be found neck-deep in cables and grease, telling ADA funny stories from her childhood.
As the Board began to roll out their Lifetime Employment Program, Parvati was plagued by dreams of freezing to death. She began to take increasingly longer shore leaves, and she eventually disappeared from the Unreliable entirely. The Board never knew what became of her, and under the Adjutant's orders, they never tried to find out. Parvati was afforded a measure of peace, and left to her own devices.
Let Parvati die in Supernova difficulty
Parvati didn't survive her adventure with you.

Nyoka[edit | edit source]

Complete Nyoka's companion quests
Nyoka returned to Monarch to take another crack at making a permanent life for herself. She formed the Charon Group, a mercenary outfit of ragtag survivalists and wilderness experts. Anyone in need of a guide - or just looking to throw back a beer and swap stories - could find her camping on the trail or clearing an infestation.
Don't complete Nyoka's companion quests
As hard as she tried to drink them away, Nyoka's memories eventually overcame her. Traveling with a crew served as a constant reminder of the family she'd lost, and so she eventually returned to Monarch to get back to what she found most comfortable: the deep end of a bottle and the far end of a trail. Few have seen her since, but travelers often swear they hear her and her machine gun in the night, screaming swears and spitting bullets.
Let Nyoka die in Supernova difficulty
Nyoka didn't survive her adventure with you.

SAM[edit | edit source]

Repair SAM
The SAM unit that accompanied you spread awareness of the product line's superior sanitation and maintenance capabilities across what was left of the colony. This led to a boost in SAM unit sales.
"Did you know that SAM units are the longest lasting, toughest acting cleaning solution in Halcyon?"
Repair SAM, then kick him out
no end slide
Don't repair SAM
Before his untimely death, Captain Alex Hawthorne had plans to restore and modify for combat purposes a sanitation and maintenance automechanical that he'd found in a state of disrepair in Emerald Vale's scrapyard. That unit remains broken down and forgotten in the Unreliable's supply closet to this day.
Let SAM die in Supernova difficulty
no end slide

Minister Clarke[edit | edit source]

Complete The Lying Earth and keep him alive
Minister Clarke was released from house arrest, and his contact with you gave him a sense of renewed purpose and vigor.
Once it became clear that no help would be coming from Earth, he threw his considerable efforts and talents into helping Halcyon manage the crisis before it.
Kill Clarke
no end slide

Sophia Akande[edit | edit source]

Support Dr. Welles, and convince Akande to step aside at Tartarus
It was widely suspected that Sophia Akande was the true power behind Chairman Rockwell. However, after the riots on Tartarus, she was never again seen in the colony. Various theories circulated as to her fate. Some believed she boarded an interstellar ship capable of journeying to a distant colony. Others believe she died trying to escape Tartarus. Some few suggest she fled to Monarch, where she continued to live among a small band of loyalists.
There is another theory, which suggests that Sophia's encounter with you changed her, and she deliberately retreated from public view. However, she continued supporting the colony in secret. When Dr. Welles began reviving the Hope's colonists, he found himself with a sudden windfall of additional supplies and resources, courtesy of an anonymous donor.
If Welles knew who his supplier was, he never told a soul.
Support Dr. Welles, and kill Akande
no end slide
Support the Board
Adjutant Sophia Akande was instrumental in executing the Lifetime Employment Program.
Following the death of Chairman Rockwell, Sophia Akande served as the loyal adjutant to her former freelancer, now the most powerful person in Halcyon.

Chairman Rockwell[edit | edit source]

Support Dr. Welles
Convince Rockwell to support you at Tartarus; in the final conversation with Phineas, choose to rule from the shadows with Rockwell as puppet, support Phineas' efforts to revive the colonists, or do whatever you want
Chairman Rockwell served as the public face for the changes in Halcyon to come. Whenever you needed strings pulled or a voice to sell a policy change, Rockwell was only too happy to oblige.
Convince Rockwell to support you at Tartarus; in the final conversation with Phineas, choose to rule alongside Rockwell
no end slide
Kill Rockwell, or don't convince him to support you
no end slide
Support the Board
no end slide

Dr. Welles[edit | edit source]

Support Dr. Welles
As for Dr. Phineas Welles -- he spent his remaining years in his orbital lab.
Rescue half of Hope colonists
Though he was always haunted by the failures of his past, he was determined to make things right by building towards the future.
Rescue all Hope colonists
He eventually came to terms with his own past, and was able to forgive the mistakes of his younger self by devoting his remaining years to serving the colony.
Take 100% of chemicals in The City and the Stars
Dr. Welles was able to revive many more scientists than he first expected, thanks to the additional batch of chemicals you stole from the Ministry. Welles never forgot about the human lives that were lost in acquiring these chemicals.
Rescue all Hope colonists
In the end, Dr. Welles was able to save every scientist and engineer aboard the Hope. Over the next decade, nearly all of the Hope's remaining colonists were successfully revived. Halcyon saw a period of rapid technological and scientific advancement. Breakthroughs in dietary supplements saved the colony from starvation. Geo-engineering projects and social reforms began to change the structure and character of the colony.
Rescue half of Hope colonists
The revival project was hard and painful work. But in the end, despite limited resources, over half the Hope's colonists were successfully revived. Even after Welles passed away, the Hope's scientists and engineers worked night and day to pull Halcyon from the brink of collapse. Their efforts continue to this day, which may be reason enough for optimism.
Dr. Welles laid the groundwork for the project to save the colony, but he would never live to see the fruits of his labor. He passed away a few years later. His work was carried on by the scientists and engineers he revived.
Support the Board
no end slide

Halcyon future[edit | edit source]

Support Dr. Welles
Rescue half of Hope colonists
Life will never be the same in Halcyon. It is widely agreed that the colony has a chance as stabilizing within a generation, owing to the hard work and determination of the surviving colonists. Recovery is a distant goal, and the path is long and uncertain -- but the people of Halcyon carry on, determined as ever.
Rescue all Hope colonists
Today, Halcyon has stabilized. The people of the colony work hard to adapt to their new circumstances. Nearby colonies send aid and supplies. Life will never be easy in Halcyon, but for the first time in its history, there exists a sense of real, genuine hope about the future.
Support the Board
With Halcyon's workers suspended in a state of hibernation, starvation and chaos are problems of the past. The Lifetime Employment Program succeeded in its goals, but that success came at a price.
The Halcyon of today is nothing at all like the colony of yesteryear. Power remains concentrated in Byzantium, but all the colony's resources serve the lifestyle of the elite, thereby transforming Halcyon into one of the smallest--and most exclusive--colonies in the system.

Player[edit | edit source]

And what about you—the unplanned variable in the history of Halcyon?
Support Dr. Welles
Convince Chairman Rockwell to support you at Tartarus, and choose to rule from the shadows with Rockwell as puppet in the final conversation with Phineas
You brought an end to the chaos on Tartarus, and made Chairman Rockwell your own puppet—-a role he was all too eager to play.
The colony never realized you were the true power behind the new administration. By acting vicariously through agents and third parties, you controlled Halcyon from the shadows.
As a result, Halcyon survived the turbulent years that were to follow.
Convince Chairman Rockwell to support you at Tartarus, and choose to rule the colony with his support in the final conversation with Phineas
You brought an end to the riot on Tartarus, and partnered with Chairman Rockwell to run the colony together.
As Halcyon looked towards the future, you remained a constant presence in the colony's administration. You were never weighed down by bureaucracy, and you never had to dirty your hands with politics. You had "people" who did that for you.
By your influence, Halcyon survived the turbulent years that were to follow.
Choose to rule the colony in the final conversation with Phineas
You brought an end to the chaos on Tartarus and proved yourself the most capable leader left in the colony.
You administered the colony in your own image. With the old power of the Board destroyed, a new government of Halcyon rose with you at its center. With your steady hand, you guided Halcyon through the turbulent years that were to follow, and helped ensure the survival of the colony until the end of your days.
Choose to support Phineas' work to revive the Hope colonists in the final conversation with Phineas
Long after Welles passed away, you carried on his work with more energy, determination, and brilliance than he could ever muster.
The years that followed were hard, but Halcyon survived by the efforts of the Hope's most promising colonists—the greatest of which was you.
Choose to do whatever you want to in the final conversation with Phineas
You brought an end to the chaos of Tartarus, and left Dr. Welles to his own devices. The affairs of the colony never distracted you from living out your own dreams: to captain a ship, to sail the aether, and to earn a reputation as the greatest spacer Halcyon ever had.
Choose "What did you say? ...I was thinking about ice cream" in the final conversation with Phineas (requires below-average intelligence, including effects like Adrena-Time withdrawal)
You brought an end to the chaos on Tartarus, and left Dr. Welles to save Halcyon on his own. You had more pressing matters to attend to.
As you tasted your first scoop of Rizzo's Partially Emulsified Semi-Frozen Milk-Like Dessert, you realized something. All your troubles, all your adventures, all your struggles and choices—they had all led to this single moment. And it was all worth it.
Support the Board
Choose to rule the colony
You brought an end to the chaos on Tartarus, and proved yourself the most capable leader left in the colony. With Sophia Akande as your Adjutant, you returned in triumph to Byzantium. All of Halcyon, was yours.
In time, you demonstrated a talent for leadership that far surpassed your predecessor, Chairman Rockwell. With your steady hand, you guided Halcyon through the turbulent years to follow, and helped ensure the colony's survival.

Conclusion[edit | edit source]

No one knows what's happened to Earth. And no on knows what the future has in store for Halcyon. All we know for certain is this: the name of the Unreliable, and that of its intrepid captain, will remain the subject of countless stories for years to come.

Alternative ending[edit | edit source]

Before skipping the Hope, the player needs to obtain a below average intelligence. This can be done by lowering it during character creation, or using effects like Adrena-Time withdrawal.

When ADA is about to skip the Hope, a new dialogue with a [Dumb] tag lets the player skip manually without her help. This results in the Hope skipping into the sun, killing everyone on board and immediately ending the game with no end slides. This grants the Sunburn achievement.

Gallery[edit | edit source]

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