The Outer Worlds Wiki
Advertisement
  Infobox incomplete
This infobox is missing key data, please help the wiki by filling it in.

The endings are story slides showing how the player affected the game world and what happened after the story has concluded. These are affected by the player's choices in the game such as the quests completed and how they were completed, the NPCs helped or killed, and various other factors.

This page is a transcript of all possible ending slides. The slides are shown in the order listed below. The section headings are just for organization, and don't appear in-game. A box shows branching possibilities (i.e. only one of the entries within the box will be shown). Feel free to add any endings that were missed!

Major decisions[]

These are some critical branch points referenced in the slides below, and summarised here for brevity. There are many other decision points, but these have the most impact across the slides.

  • Support the board: skip the Hope to Tartarus as part of Sophia Akande's quest line.
  • Support Dr. Welles: skip the Hope to Terra 2 as part of Dr. Welles' quest line.
  • Rescue all Hope colonists: support Dr. Welles, take 100% of the chemicals in The City and the Stars, and don't kill all leaders on Monarch (killing Graham in order for Zora to take over the Iconoclasts does not affect this).
  • Rescue half of Hope colonists: support Dr. Welles, but don't meet the above requirements.

Transcript[]

Introduction[]

The OSI teaches that everything in the universe happens according to the Grand Plan. But the stranger that arrived in Halcyon was an unplanned variable.
From the moment [he/she] landed in Emerald Vale, [his/her] actions altered the course of history.

Tartarus and The Hope[]

Support Dr. Welles
The events on Tartarus brought about the end of the Board's authority--but the Board's mistakes would haunt the colony for decades to come. The damage they left behind would require the work of a generation to repair.
Dr. Phineas Welles began reviving a handful of the Hope's colonists - engineers, scientists, technicians, and intellectuals. They were among the brightest minds the Earth had ever sent out into the stars.
The Hope's scientists and engineers woke up in a colony descending headlong into total collapse. With no way to return to Earth, they had no choice but to band together and devote themselves to the cause of saving Halcyon.
Support the Board
The riots in Tartarus ended in a total victory for the Board. Without any significant threats to challenge their power, the Board asserted their control over the colony. The Lifetime Employment Program began immediately--and the people of Halcyon did exactly what they were expected to do: they obeyed.
Sophia Akande converted the Labyrinth from a prison to a processing center. She jettisoned the original colonists out of the Hope and transformed the ship into a massive storage facility. One by one, the workers of Halcyon surrendered themselves to the Program. They arrived with their families and their friends, their colleagues and their neighbors. And then, one by one, they marched into their stasis chambers.

Halcyon people[]

Support Dr. Welles
The people of Halcyon were nothing if not hardy. In the absence of the Board's authority, many of the colony's settlements banded together with a single purpose in mind: survival. Life was especially hard in the years to come. Some towns dissolved by attrition and starvation--but most of them found a way to carry on.
In the years to come, Halcyon was forced to reckon with its newfound freedom. The Board was gone, and for better or worse, the colony was responsible for its own destiny.
Support the Board
As the workers of Halcyon slept in their hibernation chambers, their settlements became ghost-towns, left behind by the Board to be reclaimed by nature. Only Byzantium remained--a shining beacon of civilization in an otherwise abandoned colony.
The people of Byzantium spent the rest of their days gorging themselves on their stockpile of resources. As for the workers of Halcyon--they never felt the effects of the collapse. They never felt anything at all.

Monarch[]

Support Dr. Welles
Kill Graham, and support Zora against Sanjar
As the colony struggled to survive, the inspirational story of the Iconoclasts spread like wildfire. Zora's focus on logistics made for a safer Monarch, where the Iconoclasts enjoyed a surge of new blood looking to join the ranks from struggling townships. Life on Monarch slowly improved from a desperate fight for survival to prosperous growth and more permanent strength.
Side with Graham and the Iconoclasts
As the colony struggled to survive, the inspirational story of the Iconoclasts spread like wildfire, and Graham was able to bring many of the smaller Terra 2 townships into the fold. However, his zealous obsession with spreading the word blinded him to the needs of a growing organization and the movement was unsustainable at scale. The Iconoclast way seemed to work best and ultimately petered out on Monarch.
Kill Graham, and convince Sanjar and Zora to work together
Between MSI's worker-centric policies and the Iconoclasts' manpower, Sanjar and Zora were able to rally many of the Terra 2 townships to their cause. MSI's workforce swelled and the Iconoclasts enjoyed a significant surge in their ranks. The Board was too distracted by in-fighting and internal politics to stop MSI from becoming a powerful corporation and a refuge for townships that might have fallen through the cracks.
Side with Sanjar and the MSI
Sanja’s civil liberties and worker-centric policies were slow to catch on with the other corporations. But as Halcyan began its long, arduous journey toward recovery, many of Terra 2’s smaller townships started adopting MSI’s alternative cooperation structure and eventually became entirely self-sufficient. In the coming years, many of these townships managed to eke by, where otherwise they might have starved.
Kill Graham, Sanjar, and Zora or do nothing
Left leaderless, the people of Stellar Bay and Amber Heights were slowly but inevitably picked apart by the wildlife of Monarch.
Support the Board
Kill Graham, and convince Sanjar and Zora to work together
As the Board began to enact the Lifetime Employment Program, Sanjar and Zora brought another option to the townships of Terra 2. Many workers joined MSI, bolstering Sanjar's ranks and giving Zora more forces to work with. Though none of Sanjar's policies spread to Byzantium, many smaller townships that might otherwise have been shuttered thrived under his and Zora's combined leadership.
Side with Graham and the Iconoclasts
With the Board shutting many of its smaller townships, Graham was never able to spread his ideals to Byzantium. On Monarch, however, the Iconoclasts movement swelled, forming the colony's hotbed of Philosophist thought and freedom, a consistent counter-point to the Board's capitalist regime. Or so they viewed themselves, at least. The Byzantium elite find it endearing that those anarchist hoopleheads are still allowed to breath Halcyon air.
Side with Zora over Sanjar
With the Board shutting many of its smaller townships, Zora was unable to establish a foothold on Terra 2. However, the news that people were alive and well on Monarch brought in a surge of new blood to the Iconoclasts, especially among workers falling through the cracks of the Lifetime Employment Program.
Side with Sanjar and the MSI
The Board’s focus on Byzantium closed the door on much of Sanjar’s civil liberties movement. As the last few townships withered away, MSI had little room to grow. Ever the savvy businessman, however, Sanjar pivoted and established Stellar Bay as the colony’s supplier of luxury seafood. Catering to the elite, MSI was allowed to continue operations as a member of the Halcyan Board and became more successful than Sanjar could ever have dreamed.
Kill Graham, Sanjar, and Zora or do nothing
Left unchecked, the war on Monarch consumed both MSI and the Iconoclasts, and when the sulfur clouds settled, only stragglers from both factions remained. Some found their way to Sublight, some to Terra 2, and some lived in their final years fighting for food in the wilderness. In the end, only the beasts remained.

SubLight[]

Complete Lilya Hagen's quests, and eliminate Eva in The Chimerist's Last Experiment
Bolstered by her status as the Savior of Humanity, Lilya Hagen ushered Sublight Salvage in a new golden age. Her company grew bolder and more transparent over time, muddying the line between lawful and criminal for the entire colony. The Sublight Family would thrive for years to come.
Complete Lilya's quests, but spare Eva in The Chimerist's Last Experiment
Consumed by paranoia, Lilya Hagen took SubLight Salvage in a controversial direction - openly accusing Board officials of an extraterrestrial conspiracy. One day, an "accident" at the Groundbreaker's docking bay silenced her forever. Time would tell if her replacement could keep the SubLight Family together.
Don't complete Lilya's quests
Sublight Salvage adapted to the changes in Halcyon, shifting their business model to suit the times. Their claims of legitimacy were scrutinized, but ultimately unquestioned. Lilya Hagen would continue to protect her family as ruthlessly as ever.
Kill Lilya
Without Lilya Hagen, SubLight Salvage fell apart. The company fractured, devolving into a series of unregulated criminal gangs, fences, and smugglers. Their facade of legitimacy quickly faded. In time, the SubLight Family was forgotten.

Edgewater[]

Support Dr. Welles, and divert power to Botanical Labs in Comes Now the Power
The collapse of Edgewater left its workers bereft of any purpose in life. Most of them made their way to Adelaide McDevitt's camp, hoping to ingratiate themselves into her favor.
Adelaide accepted only a few to her community. The rest were turned away, and likely died of starvation. Nevertheless, Adelaide's camp grew into a well-established town.
Adelaide McDevitt refused to cooperate with the ongoing effort to save Halcyon from collapse. A sympathetic Deserter stole a copy of her research and delivered it to the Hope's scientists. It is unclear how useful Adelaide's research was; an optimistic estimate suggests her work may have bought Halcyon another few years of survival. Adelaide would never know. She died that winter.
Support Dr. Welles, divert power to Edgewater, then convince Reed to step down and Adelaide to replace him
Adelaide McDevitt replaced Reed Tobson as the leader of Edgewater. She and her followers transformed Edgewater in their image. Anyone loyal to Reed was pressured into leaving town, and those who stayed behind adapted to her way of life. Adelaide transformed the old cannery into a new garden. The nearby Edgewater Cemetery provided a convenient source of fertilizer.
As for Reed Tobson, it was said that he lasted exactly two days outside the walls of Edgewater. Years later, a marauder was found in possession of his hat.
Support Dr. Welles, divert power to Edgewater, then keep Reed in power
After returning to Edgewater, the Deserters negotiated workplace reforms with Reed Tobson, including a single day of rest, which came to be known as a “weekend.”
As the world around them changed, Tobson soon found himself pining for the old days. He was known to spend his weekends in the cantina, nursing one of the few remaining bottles of Zero Gee, and repeating to himself, “it’s not the best choice – It’s Spacer’s Choice.”
As for Adelaide McDevitt, she tended to her garden in solitude for another year before passing away. Her body was discovered some months later, when Reed Tobson paid her a visit in an effort to make amends. Her remains were buried in a place of honor, underneath the floor of Edgewater Cannery. Reed believed this was what she always wanted.
Support the Board, divert power to Edgewater, then keep Reed in power
Edgewater’s Cannery met its production quota for the first time in three years. As a result, the Adjutant rewarded every worker in Edgewater with a place in the Lifetime Employment Program.
Reed Tobson was granted twenty-five years in suspended animation; however, a computing error adjusted his duration to two-hundred and fifty years. A trouble ticket to resolve this error remains open.
Kill everyone in Edgewater (either on your own, or as part of Foundation when supporting the Board)
Over the years, the ruins of Edgewater caused irreversible environmental damage to the landscape of Emerald Vale, owing largely to the presence of toxic compounds in the town's building materials.
As for Edgewater's former workers, their remains provided a source of nourishment for the region's fauna, leading to an explosion in the sprat population.

Groundbreaker[]

Support Dr. Welles, and help Junlei fix the radiators in Happiness is a Warm Spaceship
Under the leadership of Junlei Tennyson, the Groundbreaker held firm against corporate influence. The ship's mechanical stability gave Junlei the time to educate a promising generation of engineers schooled in her family's traditions. The future of the Groundbreaker looks promising.
Support Dr. Welles, and kill Junlei
The loss of Junlei Tennyson hit the Groundbreaker hard, and even threatened to undercut the ship's independence. Taking up the example of their fallen Captain, citizens banded together and rallied anew for the Groundbreaker's autonomy. Junlei was remembered as a folk hero, the spark that ignited a flame, heralding a new age of proud defiance against anyone who would challenge the Groundbreaker's sovereignty.
Support the Board, and help Junlei fix the radiators in Happiness is a Warm Spaceship
While the Groundbreaker remained mechanically stable, the changing times forced Junlei Tennyson to make some difficult calls on behalf of her community. The work of maintaining independence was an uphill climb, and she found herself caving to bad-faith compromises with the Board. Time will tell if the Groundbreaker can endure.

Byzantium[]

Support Dr. Welles
The rediscovery of the Hope and the abandonment of the Lifetime Employment Program forced Byzantium to come to terms with some uncomfortable realities about the state of Halcyon. While Byzantines were reluctant to surrender the luxuries they'd grown accustomed to, the Board's diminished authority gave them little choice in the matter. Nearly everyone had to learn to make do with less. Some even had to get jobs.
It was a dark time, indeed.
Support the Board
As smaller settlements were swallowed up and their workers drafted into the Lifetime Employment Program, Byzantium continued to thrive. While its citizens lived in decadence and extravagance, a small cadre of scientists worked to solve the nutrition crisis that threatened Halcyon.
No one else much noticed the townships that disappeared from the map or the luxuries that slowly lost their luster year by year.

Gorgon[]

Complete Peril on Gorgon
Even the Gorgon asteroid, though a distant enigma to most of Halcyon, felt the aftershocks of your actions.
Convince Olivia and Minnie to cooperate
Olivia and Minnie Ambrose worked together to cure the marauders Adrena-Time had created.
Though their partnership as scientist and administrator, they discovered the harmony that had eluded them as mother and daughter. And, through years of patience and effort, they discovered a means to wean Halcyon from the scourge of Adrena-Time.
Support Dr. Welles
Their work eventually allowed Welles and his scientists to treat many of Halcyon's marauders. As their addiction waned, the colonists who had lived for so long under the thrall of Adrena-Time returned to their communities and loved ones and joined in the effort to save Halcyon.
Support the Board
Their work afforded them an enviable status among Byzantium's elite. It was a bittersweet reward, especially as the townships they had saved were rounded up as part of the Lifetime Employment Program.
Support Dr. Welles, side with Minnie, restart the Gorgon Project
The Gorgon Project created divisions among Welles' newly-awakened scientists - many wanted to let the facility and its failures rot, but others saw an opportunity to improve the work of the original scientists and, perhaps, the lives of Halcyon's masses.
Minnie Ambrose made a compelling case for the benefits of an improved Adrena-Time formula - one that could re-invigorate Halcyon's exhausted, malnourished workforce as they fought for survival in a new and uncertain world. She led the project, committed to reasonable schedules and honest reporting.
Support Dr. Welles, side with Olivia
The destroyed Adrena-Time synthesizer became a symbol of the Board's cruelty and a rallying point for Welles and his scientists as they sought to build a more humane, ethical Halcyon. They cleared the dead from Gorgon's laboratories and repurposed them to aid in the crucial work of solving the colony's nutrition crisis.
Gorgon, which had once sown death and destruction across Halcyon, became a source of hope and renewal.
Spare Minnie
With nothing to show for her years of effort, Minnie Ambrose finally gave up on Project Gorgon. Though Gorgon was not the end of her aspirations, failure cast a long shadow that haunted her for years to come. She never forgot the intrepid freelancer who betrayed her, and offered many a bitter toast in her name.
The Gorgon project's final, explosive end was bittersweet for Olivia Ambrose. She wandered the colony's fringes alone, searching for others like her, who despised the Board and meant to destroy them. In time, she found Phineas Welles and his cadre of scientists, and she joined them in their efforts to save Halcyon. For a while, she even knew an uneasy peace.
Spare Minnie
But for all that Olivia found purpose in Welles' project, she was always haunted by the knowledge that Minnie, the bright daughter she'd so greviously wronged, refused to work beside her. She never did forgive herself for the horror her work had wrought on Halcyon, but she remembered fondly the daring captain who'd let her daughter live.
Kill Minnie
But for all that Olivia found purpose in Welles' project, she was always haunted by the memory of her daughter, Minnie, who hadn't lived to see the better world they were building. She never did forgive herself for the horror her work had wrought on Halcyon, but she remembered fondly the daring captain who'd put an end to it at last.
Support the Board, side with Olivia
As the Lifetime Employment Program rolled out, Akande explored options to improve compliance and productivity among the remaining worker communities. She sent a team to investigate Gorgon, but they were unable to recover any viable research or technology.
With the Adrena-Time synthesizer a smoldering crater and the Gorgon project finally dead, Olivia Ambrose left the asteroid for a time. But as the Board's focus shifted to the Lifetime Employment Program and the dogged pursuit of dissidents, she struggled to remain out of their reach, and so she returned to Gorgon, the place she meant to die.
They caught her at last in the synthesizer's twisted ruins, and in her final moments, she thought fondly of the daring captain who'd risked so much to save Halcyon, and the daughter she'd abandoned to see it done.
Support Dr. Welles, side with Lucien Bancroft
With no one to champion the project, however, the promise of Adrena-Time faded, and the Gorgon facilities fell into disuse once more.
Lucien Bancroft had high hopes for Project Gorgon. However, the Board's fall stripped him of the power and authority he'd wielded for so long. Like many of his peers, he was forced to take up a job based on his meager qualifications.
He was relegated to dirt farming in the marauder-infested outskirts of Terra 2.
Support the Board, save the Gorgon project
Gorgon's restored facilities presented a tantalizing boon to the Lifetime Employment Program: the promise of a more productive, more compliant workforce. It was too good for Akande to pass up, especially when Tartarus and the many underperforming townships across Terra 2 offered fodder for additional research.
Side with Minnie
Minnie Ambrose found herself leading the project under Akande's watchful eye. Her organizational acumen kept the project afloat, but just barely. With the specter of failure ever-present, she came to appreciate the struggles the late Dr. Ambrose had faced.
Kill Minnie
Unfortunately, the lack of capable leadership left the project in even worse shap than it had been under Dr. Ambrose. As Halcyon's population dwindled, Gorgon churned out one failed formula after another, and marauders overran the empty settlements of Terra 2.
Side with Lucien Bancroft
With Project Gorgon under his command, Lucien Bancroft had everything he needed - a laboratory, Ambrose Manor, and an endless supply of human test subjects. Above all, he had no ethical qualms about the nature of his work. Lucien did well for himself in Akande's new vision of Halcyon.
Complete Peril on Gorgon
In spite of everything, the Gorgon asteroid remained a sobering reminder of the potential for progress and disaster in humanity's most ambitious efforts.

Eridanos[]

Support Dr. Welles and complete Murder on Eridanos, side with Halcyon Helen
The Rizzo's company in Halcyon dissolved after the collapse of the Board. Needless to say, the launch of Spectrum Brown was indefinitely delayed. A stockpile of Spectrum Brown remains buried deep beneath the ruins of the old distillery, abandoned to time and attrition.
With the dissolution of the Board, Ruth Bellamy found herself without the two constants in her life: Byzantine culture, and her sister Belinda. In the face of this new reality, she struggled to find a direction for her life. The colony had moved on from Halcyon Helen, and would require new heroes in the years to come. And so, Ruth Bellamy decided it was time to exit stage left. She quietly disappeared from public view.
Complete Lord of Blight
The dissolution of the Board did not mean the dissolution of the ambitions of Sedrick Kincannon, the charismatic leader of Sublight Underground. Sedrick offered SLUG's transportation services to the newly thawed colonists and set to work ferrying resources and food wherever they were most needed. For better or worse, SLUG headgear became fashionable in the following years.
Complete The Man Who Chafed
As the Board began to disintegrate, Spencer Woolrich found himself at a crossroads: cling to what little stardom remained to him, or help usher Halcyon into its new future. To the surprise of many - perhaps himself most of all - Spencer chose the latter option.
Having learned a variety of different skills in the many different roles played throughout his lengthy career, Spencer founded a radio serial dedicated to stauing alive despite the odds. His subjects included how to survive violent encounters with only grazing wounds, dispense pithy one-liners for tense scenarios, and, of course, how to look good doing both.
Complete Prince of Tossball
After a brief attempt at dating Helen as one person rather than two - which both Bertie and Helen found "too strange" - Bertie struck out on his own to try his hand at raising wooly cows. Many of his former Rangers teammates soon followed, accompanied by the wooly cow the team had originally plied with alcohol. The dairy farm thrived under Bertie's leadership and care.
The Dairy Rangers believed that the wooly cows softened Bertie's temper considerably, although the only one brave enough to say this to his face was promptly headbutted.
Complete The Productivity Queen
Due to the Board's dissolution, many of the Prophet's old customers no longer found quite the same value in productivity seminars that they once had. With her business drying up, the Prophet chose to take her followers down a new path.
Months later, salvagers on Eridanos found clues leading them to a seemingly abandoned bunker out in the wilderness. Inside, they discovered horribly mangled corpses sacrificed to a blood-scrawled portrait of a sprat-headed deity. The Prophet was not among the bodies.
Support the Board and complete Murder on Eridanos, side with Halcyon Helen
The truth about Rizzo's Spectrum Brown was buried in the abandoned ruins of their old distillery. The company designed a new drink using the rancid harvests from the old Purpleberry Orchards and a dangerous amouunt of brown food coloring. This "second launch" of Spectrum Brown was sold in Byzantium at an exorbitant price. It was incredibly popular.
The death of her sister left Ruth Bellamy disillusioned. She eventually lost interest in Byzantine culture, and spent more time alone with her memories of Belinda. She only emerged out of isolation to speak out against the Lifetime Employment Program. Her opinions earned the contempt of the elite. She was last seen departing from Byzantium in a private craft. No one has heard from her since.
The Lifetime Employment Program led to a boom in the aetherwave industry, as more and more Byzantines demanded entertainment. With the absence of Ruth Bellamy, the question on everyone's mind was: who could be the next Halcyon Helen?
Burbage-3001's performance during the investigation on Eridanos made it the ideal contender for Helen's replacement. Some years later, after Odeon Pictures released the brand new Burbage-3002 model, it was found mysteriously destroyed by a plasma weapon.
Complete Lord of Blight
Sedrick Kincannon did not take kindly to losing the vast majority of his subordinates to hibernation. Despite the Board seriously entertaining the idea of offering SubLight a seat, Sedrick was nowhere to be found. Any theories that he left Halcyon entirely to begin a new life on some undiscovered asteroid with his former secretary, Aileene, are, of course, just theories.
Complete The Man Who Chafed
With the Board's newly renewed grip on its seat of power, the public's increased interest in the aetherwave industry, and the death of his primary acting rival, Spencer Woolrich expected to return to the limelight as he so rightfully deserved. Much to his chagrin, however, his roles remained few, and quickly grew fewer. As his fall from stardom solidified, Woolrich found himself reassigned to menial labor and placed in suspended animation to support the Lifetime Employment Program.
It seemed that as much as he had resented her, Halcyon Helen had been all that separated Spencer from complete irrelevancy.
Complete Prince of Tossball
Tossball in Halcyon changed dramatically after the Lifetime Employment Program. With roughly half of the league's players in hibernation, existing teams were forced to merge. The upheaval caused a great deal of infighting between longtime rivals who found themselves on the same side of the tossball hump. This in turn led to a pronounced increase of knives during play, and a period in tossball's history known as the "Blood Loss Across the Toss."
Bertie Holcomb groused in private about the "general-fictation" of tossball spectators. Once, enraged by the sight of a Byzantine seated in the front row with a fancy drink, Bertie leapt over the dividing wall to the stands, seized the offending beverage, and stabbed the man in the hand with its tiny umbrella garnish. New laws against this infraction were created after the game; Bertie Holcomb would live forever in the annals of tossball history as the first player to have received a penalty for "audience participation".
Complete The Productivity Queen
With the situation in Eridanos taken care of, and with Byzantium's sphere of influence rapidly expanding, attention on the Propher of Profitability's productivity seminars multiplied a hundredfold. High-rungers all over Halcyon flocked to Eridanos and its newly opened Productivity Expansion Reserve.
The Prophet herself remained at the forefront of her discipline, until a violent encounter with a "rival spy", actually no more than a curious fan, saw her fade into the background for the remainder of her days.
Complete Murder on Eridanos, side with Adminstrator Ludovico
Support Dr. Welles
The Rizzo's company in Halcyon dissolved after the collapse of the Board. The Eridanos Atmospheric Complex developed a notorious reputation as a derelict settlement, populated by grinning killers. These stories kept the infection safely contained, until a group of salvagers braved the Complex and stole twenty crates of Spectrum Brown. Inside these crates, long-dormant parasites began to stir.
In the absence of Board regulation, Spectrum Brown made its way across the colony by passing hands between the desperate, the apathetic, and the lonely.
Saved The Hope's scientists
The Hope's scientists subjected the Eridanos parasite to intense research. Within a few years, they had successfully neutralized its most dangerous side-effects. Spectrum Brown users could be indentified by their permanent grins, but no longer experienced violent urges.
Did not save all The Hope's scientists
A few settlements tried, and failed, to ban Spectrum Brown. The drink became a dangerous escape for anyone who dreamed of happier days.
Support the Board
Administrator Ludovico never lived to see the launch of Spectrum Brown. It happened in a private event in Byzantium to an elite gathering of dilettantes who wanted to sample 'the drink that killed Halcyon Helen.' Spectrum Brown was briefly popular in the months following the Lifetime Employment Program, but fell out of favor once Byzantines realized it couldn't dull the inevitable onset of ennui.
The sheer volume of substances consumed by the average Byzantine had the effect of countering the parasite's influence. Hosts to the parasite rarely turned violent, and the few who did were discreetly rounded up and deposited outside the walls.
The Lifetime Employment Program led to a boom in the aetherwave industry, as more and more Byzantines demanded entertainment. With the absence of Ruth Bellamy, the question on everyone's mind was: who could be the next Halcyon Helen?
Burbage-3001's performance during the investigation on Eridanos made it the ideal contender for Helen's replacement. Some years later, after Odeon Pictures released the brand new Burbage-3002 model, it was found mysteriously destroyed by a plasma weapon.
Support the Board and complete Lord of Blight
Sedrick Kincannon quietly disappeared in the aftermath of the Eridanos incident. As unlikely as it would be for Sedrick to have slipped offworld before the infection claimed Eridanos, no one has ever seen him among the waves of madly grinning infected plaguing the colony. Curiously, no one has ever seen Sedrick's former secretary, Aileene, among the infected either.
Complete The Man Who Chafed
After Spectrum Brown's widespread distribution, Spencer Woolrich experience a sudden upswing in his popularity. Viewers found his on-screen conduct to be more boisterous, energetic and personable than ever before. The wide grin constantly beaming from his narrow face certainly helped fit his "friendly" image.
When asked about his newfound on-screen charisma, Spencer had this to say: "Happy workers lead to happy customers. Happy customers are repeat customers."
Complete Prince of Tossball
Bertie Holcomb adapted to his new role as a host for parasitic slugs surprisingly well, perhaps because he wasn't using his brain for all that much in the first place. The slugs put a swift, if unorthodox, end to Bertie's fears of being values solely for his tossball skills. Of all the infected in the colony, Bertie's wild, beaming smile would always be the most genuine.
Complete The Productivity Queen
The Prophet of Profitability was not spared from the infection quickly overtaking Eridanos.
Due to her newfound, chronic delight, the Prophet was no longer able to effectively advise her clients on productivity. Her disciples, similarly bliss-enrapt, lost interest in the hot coal walks and hourly purges. Despite all this, the Prophet's spirits were hardly dampened - after all, she no longer had the capacity to worry about any of her business rivals.

Ellie Fenhill[]

Complete Ellie's companion quests
Your influence shifted Ellie's perspective. She finally admitted - albeit grudgingly - that she just might need other people. Sometimes.
With a steady income from the life insurance payouts, she was finally able to afford a ship of her own. She hired a small crew and flew supply missions to communities on the fringe.
Some of them were even legal.
Complete Ellie's companion quests, then kick her out
Though Ellie's tenure on the Unreliable ended sooner than she would've liked, she enjoyed her time there regardless. She returned to the Groundbreaker's orbit, where she continued running missions of dubious legality, shunning respectable work, and living life to the fullest.
At the Lost Hope bar, she got plenty of mileage (and free drinks) out of tales of her adventures with the legendary crew of the Unreliable. Some of them were even true.
Don't complete Ellie's companion quests
Ellie savored her adventures on the Unreliable. Once they were done, she returned to life as usual: running missions of dubious legality, shunning respectable work, and living life to the fullest.
She meant to reach out to her one-time captain, but she was always bad at keeping in touch.
Kill Ellie's parents (regardless of whether she leaves as a result)
After you killed her parents, Ellie left the Unreliable. She returned to her old life in the Groundbreaker's orbit, but her days of mischief and nights of carousal had lost their appeal.
She found herself taking bigger and more foolish risks, but something irrevocable had changed.
Let Ellie die in Supernova difficulty
Though Ellie Fenhill perished during her adventures with you, she went out the way she would have wanted: in a blaze of violence and infamy.

Felix Millstone[]

Support Dr. Welles
Complete Felix's companion quests
Life in Halcyon was sobering for Felix Millstone. The grand revolution he'd dreamed of never came. There was no great awakening for the colony, no celebrations in the streets. There was only the hard, desperate work of trying to repair a broken colony.
Felix never had a head for numbers, but if there was labor to be done, he was there to help. Eventually, Felix realized that the work of a revolution was done with two hands.
Complete Felix's companion quests, then kick him out
The story of Felix Millstone ended when he parted ways with his crew. No one knows if he survived in the years to come. Every now and then, a new story involving head injuries and tossball sticks made the rounds.
Leave him with Harlow
Clyde Harlow and his gang of pirates never had the chance to go down in a blaze of defiance. The deteriorating state of the colony took its toll, and they fell into mutiny when their supplies ran low. Felix was not one of the crew killed in that mutiny. He disappeared, only to reappear a few months later in Terra 2, looking to help the effort to save Halcyon. He was given a job hauling boxes for a local laboratory.
Don't complete Felix's companion quests
Life in Halcyon was sobering for Felix Millstone. The grand revolution he'd dreamed of never came. There was no great awakening for the colony, no celebrations in the streets. There was only the hard, desperate work of trying to repair a broken colony.
Convince Rockwell to support you at Tartarus but don't convince Felix to stay
There are no official records of Felix Millstone leaving the Labyrinth. Some say he found himself a reasonably cozy cell and carved his name into the wall.
Support the Board (regardless of completing his quests)
As the Board reasserted control over Halcyon, Felix came to realize that his life as an upstart rebel had come to an end. The Board's victory crushed any hope for a grand revolution across Halcyon, and so Felix once again found himself without a purpose in life.
And so, disillusioned with his former boss and with nowhere left to go, Felix left his crew without saying goodbye. He was never heard from again.
Support the Board and leave him with Harlow
He disappeared, only to reappear a year later in Board custody. Out of respect for his previous services, Sophia Akande spared his life, and added him to the Lifetime Employment Program instead. He remains in suspended animation to this day.
Let Felix die in Supernova difficulty
Felix Millstone never lived to see what became of the colony. He did not survive his encounter with you.

Vicar Max[]

Support Dr. Welles
Complete Max's companion quests
As much as he enjoyed his adventures aboard the Unreliable, the vicar known as Max eventually decided that it was time to move on, to live out the life he had sought so long to create.
He knew there were many in the colony who carried burdens much worse than the ones he had struggled with, and he devoted himself to easing their suffering wherever he could. He only ever took up arms again to defend the defenseless.
Unshackled from a lifetime of striving and fighting the universe and himself, Vicar Maxmillian DeSoto was finally at peace.
Complete Max's companion quests, then kick him out
When the vicar known as Max was unceremoniously ejected from the crew of the Unreliable, he took this as a sign that it was time to move on, to live out the life he had sought so long to create.
He knew there were many in the colony who carried burdens much worse than the ones he had struggled with, and he devoted himself to easing their suffering wherever he could. He only ever took up arms again to defend the defenseless.
Unshackled from a lifetime of striving and fighting the universe and himself, Vicar Maxmillian DeSoto was finally at peace.
Don't complete Max's companion quests
After all he'd seen and heard adventuring with you, the Vicar Maximillian DeSoto renounced his faith and joined the effort to rebuild the colony. Ironically, he finally found the joy that had eluded him over the course of his life, and realized that perhaps he was always meant to be just a simple laborer after all. He quickly dismissed the idea.
Support the Board
Complete Max's companion quests
As a reward for his part in her courageous rescue, the Adjutant invited the vicar known as Max to become one of the leaders of the Order of Scientific Inquiry.
But Max had no interest in serving any organization--let alone the OSI, which he knew would never tolerate his "heretical" theories. Instead, he attempted to minister to the people of Byzantium. They rejected his ideas, being far too satisfied with their own material comforts. Disillusioned, Max gave up and left the city. He was never heard from again.
Don't complete Max's companion quests
As a reward for his part in her courageous rescue, the Adjutant invited the vicar known as Max to become one of the leaders of the Order of Scientific Inquiry.
Max eventually rose to the top, becoming the Presiding Bishop of the OSI. He denounced his spiritual meanderings as a misguided attempt to come to terms with his long-dead parents. His only regret was that they had not lived long enough to see that he was right all along.
Let Max die in Supernova difficulty after completing his companion quests
Unshackled from a lifetime of striving and fighting the universe and himself, Vicar Maximillian DeSoto was at peace when he sacrificed his life as part of the crew of the Unreliable.

Parvati Holcomb[]

Support Dr. Welles
Complete Parvati's companion quests
Once the matter with the Hope colonists was resolved, Junlei bashfully asked Parvati if she'd like to join her permanently on the Groundbreaker, and Parvati enthusiastically - if somewhat awkwardly - agreed.
The stories of her adventures spread across the colony, and Parvati soon found herself the center of attention. Having served as the engineer of a renowned spacecraft, tramp freighters and wildcat miners sought her out by name, and in no time, she was a fixture in the Groundbreaker's mechanical ecosystem. She and Junlei were never far apart.
Complete Parvati's companion quests, then kick her out
After Parvati left the crew of the Unreliable, little was heard from her again. She exchanged occasional messages with ADA, but they were light on details and grew increasingly infrequent. Months later, her name appeared on the manifest of a research vessel that vanished during an unexpected solar storm.
Complete Parvati's companion quests, kill Junlei, and don't let Parvati leave
After Junlei's murder, Parvati turned inward. She was merely quiet at first, and she wouldn't speak unless spoken to. Eventually she stopped speaking at all. Once the matter of the Hope colonists was resolved, she slipped unobtrusively from the Unreliable during a refueling stopover. She took nothing from her berth and left no word of where she'd gone.
Complete Parvati's companion quests, kill Junlei, and let Parvati leave
After Junlei's murder, Parvati disappeared from the Unreliable during a refueling stopover. She left no word of where she went, only a snippet of a poem she'd meant to send Junlei, written by a long-dead Earth writer, John Donne. It read: Study me then, you who shall lovers be / At the next world, that is is, at the next spring; / For I am every dead thing, / In whom Love wrought new alchemy.
Don't complete Parvati's companion quests
Though Parvati eventually grew comfortable aboard the Unreliable, she never quite came out of her shell. She seemed to prefer the company of ADA to the crew, and she could often be found neck-deep in cables and grease, telling ADA funny stories from her childhood.
While the colony fell into chaos, she found an island of relative peace with ADA, and they formed an unusual bond. She decided to remain aboard the Unreliable permanently, as its chief - and sole - engineer.
Support the Board
Complete Parvati's companion quests and keep Junlei alive
Once the matter with the Hope colonists was resolved, Junlei bashfully asked Parvati if she'd like to join her permanently on the Groundbreaker, and Parvati enthusiastically - if somewhat awkwardly - agreed.
As the Board began to roll out their Lifetime Employment Program, Parvati was increasingly plagued by dreams of freezing to death, and rarely left their shared quarters. Stymied by dwindling resources, Junlei struggled to keep the Groundbreaker afloat. Their relationship couldn't survive the strain. Parvati moved into crew quarters and found work servicing water pumps in hydroponics.
Don't complete Parvati's companion quests
Though Parvati eventually grew comfortable aboard the Unreliable, she never quite came out of her shell. She seemed to prefer the company of ADA to the crew, and she could often be found neck-deep in cables and grease, telling ADA funny stories from her childhood.
As the Board began to roll out their Lifetime Employment Program, Parvati was plagued by dreams of freezing to death. She began to take increasingly longer shore leaves, and she eventually disappeared from the Unreliable entirely. The Board never knew what became of her, and under the Adjutant's orders, they never tried to find out. Parvati was afforded a measure of peace, and left to her own devices.
Let Parvati die in Supernova difficulty
Parvati didn't survive her adventure with you.

Nyoka[]

Complete Nyoka's companion quests
Nyoka returned to Monarch to take another crack at making a permanent life for herself. She formed the Charon Group, a mercenary outfit of ragtag survivalists and wilderness experts. Anyone in need of a guide - or just looking to throw back a beer and swap stories - could find her camping on the trail or clearing an infestation.
Don't complete Nyoka's companion quests
As hard as she tried to drink them away, Nyoka's memories eventually overcame her. Traveling with a crew served as a constant reminder of the family she'd lost, and so she eventually returned to Monarch to get back to what she found most comfortable: the deep end of a bottle and the far end of a trail. Few have seen her since, but travelers often swear they hear her and her machine gun in the night, screaming swears and spitting bullets.
Let Nyoka die in Supernova difficulty
Nyoka didn't survive her adventure with you.

SAM[]

Repair SAM
The SAM unit that accompanied you spread awareness of the product line's superior sanitation and maintenance capabilities across what was left of the colony. This led to a boost in SAM unit sales.
"Did you know that SAM units are the longest lasting, toughest acting cleaning solution in Halcyon?"
Repair SAM, then kick him out
no end slide
Don't repair SAM
Before his untimely death, Captain Alex Hawthorne had plans to restore and modify for combat purposes a sanitation and maintenance automechanical that he'd found in a state of disrepair in Emerald Vale's scrapyard. That unit remains broken down and forgotten in the Unreliable's supply closet to this day.
Let SAM die in Supernova difficulty
no end slide

Minister Clarke[]

Complete The Lying Earth and keep him alive
Minister Clarke was released from house arrest, and his contact with you gave him a sense of renewed purpose and vigor.
Once it became clear that no help would be coming from Earth, he threw his considerable efforts and talents into helping Halcyon manage the crisis before it.
Kill Clarke
no end slide

Sophia Akande[]

Support Dr. Welles, and convince Akande to step aside at Tartarus
It was widely suspected that Sophia Akande was the true power behind Chairman Rockwell. However, after the riots on Tartarus, she was never again seen in the colony. Various theories circulated as to her fate. Some believed she boarded an interstellar ship capable of journeying to a distant colony. Others believe she died trying to escape Tartarus. Some few suggest she fled to Monarch, where she continued to live among a small band of loyalists.
There is another theory, which suggests that Sophia's encounter with you changed her, and she deliberately retreated from public view. However, she continued supporting the colony in secret. When Dr. Welles began reviving the Hope's colonists, he found himself with a sudden windfall of additional supplies and resources, courtesy of an anonymous donor.
If Welles knew who his supplier was, he never told a soul.
Support Dr. Welles, and kill Akande
no end slide
Support the Board, and let Sophia rule
Adjutant Sophia Akande was instrumental in executing the Lifetime Employment Program.
Following the death of Chairman Rockwell, Sophia Akande served as the loyal adjutant to her former freelancer, now the most powerful person in Halcyon.
Support the Board, and Sophia helps the player rule
Adjutant Sophia Akande was instrumental in executing the Lifetime Employment Program.

Following the death of Chairman Rockwell, Sophia Akande served as the loyal adjutant to her former freelancer, now the most powerful person in Halcyon.

Support the Board, and Sophia gives the player wealth
Adjutant Sophia Akande was instrumental in executing the Lifetime Employment Program.

She was true to her word, and rewarded her most reliable freelancer by making her the wealthiest citizen in Byzantium.

Chairman Rockwell[]

Support Dr. Welles
Convince Rockwell to support you at Tartarus; in the final conversation with Phineas, choose to rule from the shadows with Rockwell as puppet, support Phineas' efforts to revive the colonists, or do whatever you want
Chairman Rockwell served as the public face for the changes in Halcyon to come. Whenever you needed strings pulled or a voice to sell a policy change, Rockwell was only too happy to oblige.
Convince Rockwell to support you at Tartarus; in the final conversation with Phineas, choose to rule alongside Rockwell
no end slide
Kill Rockwell, or don't convince him to support you
no end slide
Support the Board
no end slide

Dr. Welles[]

Support Dr. Welles
As for Dr. Phineas Welles -- he spent his remaining years in his orbital lab.
Rescue half of Hope colonists
Though he was always haunted by the failures of his past, he was determined to make things right by building towards the future.
Rescue all Hope colonists
He eventually came to terms with his own past, and was able to forgive the mistakes of his younger self by devoting his remaining years to serving the colony.
Take 100% of chemicals in The City and the Stars
Dr. Welles was able to revive many more scientists than he first expected, thanks to the additional batch of chemicals you stole from the Ministry. Welles never forgot about the human lives that were lost in acquiring these chemicals.
Rescue all Hope colonists
In the end, Dr. Welles was able to save every scientist and engineer aboard the Hope. Over the next decade, nearly all of the Hope's remaining colonists were successfully revived. Halcyon saw a period of rapid technological and scientific advancement. Breakthroughs in dietary supplements saved the colony from starvation. Geo-engineering projects and social reforms began to change the structure and character of the colony.
Rescue half of Hope colonists
The revival project was hard and painful work. But in the end, despite limited resources, over half the Hope's colonists were successfully revived. Even after Welles passed away, the Hope's scientists and engineers worked night and day to pull Halcyon from the brink of collapse. Their efforts continue to this day, which may be reason enough for optimism.
Dr. Welles laid the groundwork for the project to save the colony, but he would never live to see the fruits of his labor. He passed away a few years later. His work was carried on by the scientists and engineers he revived.
Support the Board
no end slide

Halcyon future[]

Support Dr. Welles
Rescue half of Hope colonists
Life will never be the same in Halcyon. It is widely agreed that the colony has a chance as stabilizing within a generation, owing to the hard work and determination of the surviving colonists. Recovery is a distant goal, and the path is long and uncertain -- but the people of Halcyon carry on, determined as ever.
Rescue all Hope colonists
Today, Halcyon has stabilized. The people of the colony work hard to adapt to their new circumstances. Nearby colonies send aid and supplies. Life will never be easy in Halcyon, but for the first time in its history, there exists a sense of real, genuine hope about the future.
Support the Board
With Halcyon's workers suspended in a state of hibernation, starvation and chaos are problems of the past. The Lifetime Employment Program succeeded in its goals, but that success came at a price.
The Halcyon of today is nothing at all like the colony of yesteryear. Power remains concentrated in Byzantium, but all the colony's resources serve the lifestyle of the elite, thereby transforming Halcyon into one of the smallest--and most exclusive--colonies in the system.

Player[]

And what about you—the unplanned variable in the history of Halcyon?
Support Dr. Welles
Convince Chairman Rockwell to support you at Tartarus, and choose to rule from the shadows with Rockwell as puppet in the final conversation with Phineas
You brought an end to the chaos on Tartarus, and made Chairman Rockwell your own puppet—-a role he was all too eager to play.
The colony never realized you were the true power behind the new administration. By acting vicariously through agents and third parties, you controlled Halcyon from the shadows.
As a result, Halcyon survived the turbulent years that were to follow.
Convince Chairman Rockwell to support you at Tartarus, and choose to rule the colony with his support in the final conversation with Phineas
You brought an end to the riot on Tartarus, and partnered with Chairman Rockwell to run the colony together.
As Halcyon looked towards the future, you remained a constant presence in the colony's administration. You were never weighed down by bureaucracy, and you never had to dirty your hands with politics. You had "people" who did that for you.
By your influence, Halcyon survived the turbulent years that were to follow.
Choose to rule the colony in the final conversation with Phineas
You brought an end to the chaos on Tartarus and proved yourself the most capable leader left in the colony.
You administered the colony in your own image. With the old power of the Board destroyed, a new government of Halcyon rose with you at its center. With your steady hand, you guided Halcyon through the turbulent years that were to follow, and helped ensure the survival of the colony until the end of your days.
Choose to support Phineas' work to revive the Hope colonists in the final conversation with Phineas
Long after Welles passed away, you carried on his work with more energy, determination, and brilliance than he could ever muster.
The years that followed were hard, but Halcyon survived by the efforts of the Hope's most promising colonists—the greatest of which was you.
Choose to do whatever you want to in the final conversation with Phineas
You brought an end to the chaos of Tartarus, and left Dr. Welles to his own devices. The affairs of the colony never distracted you from living out your own dreams: to captain a ship, to sail the aether, and to earn a reputation as the greatest spacer Halcyon ever had.
Choose "What did you say? ...I was thinking about ice cream" in the final conversation with Phineas (requires below-average intelligence, including effects like Adrena-Time withdrawal)
You brought an end to the chaos on Tartarus, and left Dr. Welles to save Halcyon on his own. You had more pressing matters to attend to.
As you tasted your first scoop of Rizzo's Partially Emulsified Semi-Frozen Milk-Like Dessert, you realized something. All your troubles, all your adventures, all your struggles and choices—they had all led to this single moment. And it was all worth it.
Support the Board
Choose to rule the colony
You brought an end to the chaos on Tartarus, and proved yourself the most capable leader left in the colony. With Sophia Akande as your Adjutant, you returned in triumph to Byzantium. All of Halcyon, was yours.
In time, you demonstrated a talent for leadership that far surpassed your predecessor, Chairman Rockwell. With your steady hand, you guided Halcyon through the turbulent years to follow, and helped ensure the colony's survival.
Choose wealth from Sophia
After fighting in Tartarus came to an end, you returned to Byzantium in triumph. As a reward for you service in saving the colony, you lived until the end of your days in luxury the likes of which Byzantium had never seen. Your estate was the envy of the city, and your revelries were things of legend.
With all the wealth of the colony concentrated in Byzantium, you wanted for nothing until the end of your days.
Choose "I don't really care. I'm gonna go get a Rizzo's Purpleberry Munch." in the final conversation with Sophia (Requires below-average intelligence)
After you rescued her in Tartarus, Sophia Akande offered you any reward you could imagine. Power. Wealth. Influence. However, you were more interested in the simple pleasures in life - like the smooth, artificially enhanced flavor of a Rizzo's Purpleberry Munch. Rizzo's Purpleberry Munch - the only snack in Halcyon officially endorsed by the Captain of the Unreliable.

Conclusion[]

No one knows what's happened to Earth. And no on knows what the future has in store for Halcyon. All we know for certain is this: the name of the Unreliable, and that of its intrepid captain, will remain the subject of countless stories for years to come.

Alternative ending[]

Before skipping the Hope, the player needs to obtain a below average intelligence. This can be done by lowering it during character creation, or using effects like Adrena-Time withdrawal.

When ADA is about to skip the Hope, a new dialogue with a [Dumb] tag lets the player skip manually without her help. This results in the Hope skipping into the sun, killing everyone on board and immediately ending the game with no end slides. This grants the Sunburn achievement.

Gallery[]

Advertisement