The Outer Worlds Wiki
The Outer Worlds Wiki
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The Engineering skill reduces the resources needed to repair your weapons and armor, as well as reducing the cost to mod weapons and armor.

Effect[]

  • 20 NOVICE: Field Repair: Repair weapons and armor in the inventory
  • 40 COMPETENT: Break Down weapons and armor for a 20% Chance to extract a basic mod
  • 60 ADEPT: 20% Chance items you repair will become pristine, increasing value and durability
  • 80 EXPERT: Break Down weapons and armor for a 10% Chance to extract a rare mod
  • 100 MASTER: Damage vs Automechanicals +20%
  • 150 VIRTUOSO: Inserting a new mod has a 100% chance of recovering the existing mod
    • Requires Peril on Gorgon

Notes[]

It is possible to extract ranged weapon mods while breaking down a melee weapon and vice versa.

Template:Navbox character mechanics

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