That girl and her songs. So eager to learn. So bright-eyed. So... tone-deaf.
Graham

Huxley is a runner for the Iconoclasts.

Background[edit | edit source]

  Section needed

Huxley is a runner for the Iconoclasts, entrusted with delivering rollers for a broken printing press Graham had ordered. Unfortunately, while she and her group were scavenging the ruins of Stellar Bay a mantiqueen followed by raptidons appeared and she was locked inside ARMS building by one of her friends for her protection.

The Stranger has an option to help young damsel in distress and let her out.

Interactions with the player character[edit | edit source]

Available interactions with Huxley
Companion Conversation
Quests Merchant

Related quests[edit | edit source]

Notes[edit | edit source]

If the Stranger decides to follow Huxley after she was freed, she will go downstairs, jump over metal crates, turn right and vanish. She will reappear in Amber Highs next time The Stranger visits.

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