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The Loop (Games)
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Martin Abernathy is a resident of Edgewater.
Background[edit | edit source]
Paranoid and a well-known hypochondriac,[1] Martin believes that he has the plague and is close to death. He has attempted to self-medicate with Adrena-Time but hasn't felt a difference and thinks that he needs something a little stronger. He is afraid of being reported to either Reed Tobson or Constable Reyes and being thrown in the sick house.
Player Interactions[edit | edit source]
Available interactions with Martin Abernathy | |
---|---|
Companion | Conversation |
✓ | ✓ |
Quests | Merchant |
✓ | ✘ |
Companion interactions | ||
---|---|---|
Ellie | Felix | Nyoka |
✘ | ✘ | ✘ |
Max | Parvarti | SAM |
✘ | ✓ | ✘ |
Related Quests[edit | edit source]
- A Small Grave Matter: Martin is one of the four people that Silas asks the Stranger to collect gravesite fees from.
- The Long Tomorrow: Martin asks the Stranger to retrieve a crate of Experimental Anthrocillin from the Emerald Vale Community Center.
Notable Items[edit | edit source]
Notes[edit | edit source]
- If the Stranger is wearing rebuilt mining gear Martin will mistake them for a marauder, which grants access to a Handguns (1) dialog option, allowing him to be threatened before he realises the Stranger is actually not a marauder.
References[edit | edit source]
- ↑ Esther Blaine, on Martin Abernathy, Edgewater
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