Welcome to Perk Selection. On this screen you can choose which Perks to buy with your Perk Points.
You get a new Perk Point to spend every 2 levels. You can also acquire Perk Points through gameplay, such as by accepting a Flaw. Acquiring 5 new perks makes the next tier of perks available to you!

Perks and Companion Perks are permanent buffs that are applied to the Stranger or Companion. They allow the player to customize the Stranger and the companions to fit the players playstyle.

A perk point is earned every even level for the Stranger and ever five levels for companions. The stranger can also earn a perk point by accepting Flaws, which are permanent debuffs that affects the Stranger.

The Stranger has three tiers of perks with 14 perks per tier. The companions have five tiers with the first three tiers having 4 perks, one being companion exclusive and the remaining tiers have 3 perks each.

Stranger Perks[edit | edit source]

Tier 1[edit | edit source]

Tier 1 perks require 0 previous perks to be unlocked and cost 1 perk point.

Icon Name Description Effect Game
Toughness icon.png Toughness You've grown healthier in your time outside of stasis. Base Health +50% The Outer Worlds
Slow the world icon.png Slow the World Increase the Carrying Capacity bonus from your Companions. Tactical Time Dilation Meter Max +25% The Outer Worlds
Lone wolf icon.png Lone Wolf Sometimes you are the only person you can trust, and that's okay. You deal increased damage when adventuring alone. Damage when alone in party +25% The Outer Worlds
Strider icon.png Strider Years of Adrena-Time use have left a permanent pep in your step. Walk Speed +25% The Outer Worlds
Cheetah icon.png Cheetah They're not slow, you're just fast. Sprint Speed +20% The Outer Worlds
High maintenance icon.png High Maintenance You take better care of your weapons and armor than most people. Weapon / Armor Durability Loss -25% The Outer Worlds
Precision icon.png Precision After some unsanctioned adjustments, the Workbench's sight alignment tool is much more accurate. Companion Crit Chance +15% The Outer Worlds
The negotiator perk icon.png The Negotiator Being a shrewd negotiator may cost you some friends, but you make up for it in Bits. Vendor Prices +20% The Outer Worlds
Deadly demonstrations icon.png Deadly Demonstrations Your companions have a lot to teach you about killing. XP from Companion kills +50% The Outer Worlds
Traveler icon.png Traveler You've become very efficient at transporting goods. Maybe you should have been born as a cargo hauler. Fast Travel when Encumbered The Outer Worlds
Quick and the dead icon.png Quick and the Dead Your Tactical Time Dilation meter recharges much faster. Tactical Time Dilation Recharge Rate +50% The Outer Worlds
Pack mule icon.png Pack Mule Increase your maximum Carrying Capacity. Carrying Capacity +50kg The Outer Worlds
A few bits more icon.png A Few Bits More Vendors and Vending Machines have additional Ammo, Consumables, and General items available. This effect will happen the next time a Vendor or Vending Machine restocks. Additional Ammo stock on Vendors +100%
Additional Consumable and General stock on Vendors +100%
The Outer Worlds
Resilient icon.png Resilient You have a base Armor Rating which adds to any armor you wear. Base Armor Rating +5 The Outer Worlds
Applied Science Increase the magazine size of Science Weapons. Science Weapon Magazine Size +25% Peril on Gorgon
Nietzsche's Reward You deal increased damage based on the number of Flaws you have. Damage per Flaw +5% Peril on Gorgon

Tier 2[edit | edit source]

Tier 2 perks require 5 previous perks to be unlocked and cost 1 perk point.

Icon Name Description Effect Game
Run and Gun icon.png Run and Gun Reduce the penalties to Accuracy when moving. Movement Penalty to Accuracy -65% The Outer Worlds
The Reaper icon.png The Reaper Gain some Tactical Time Dilation meter when you kill an enemy. TTD Restored per Kill +25% The Outer Worlds
Wierd Science icon.png Weird Science Increases damage dealt by Science Weapons. Science Weapon Damage +50% The Outer Worlds
Speed Demon icon.png Speed Demon Increase your movement and action speed when Tactical Time Dilation is active. Movement Speed during TTD +25% The Outer Worlds
Scanner icon.png Scanner While using Tactical Time Dilation, you deal increased Weak Spot damage. Bonus to Extra Headshot/Weakspot Damage +20% The Outer Worlds
The Collector icon.png The Collector Increase the range at which all interactable objects around you highlight without requiring you to look directly at them. Interactable Highlight Range +5m The Outer Worlds
Snake Oil Salesman icon.png Snake Oil Salesman You have a way of convincing Vendors to pay you more Bits than they should. Vendor Buying Price +20%" The Outer Worlds
We Band of Brothers icon.png We Band of Brothers When you critically hit a target, you have a chance of immediately resetting the cooldown of a Companion Ability. Chance to reset a Companion Ability cooldown on each Critical Hit + 25% The Outer Worlds
Tag Team icon.png Tag Team Using a Companion Ability has a chance to reset the other Companion's Ability cooldown. Chance to reset a Companion Ability cooldown when using the other Companion's Ability +25% The Outer Worlds
Rolling Thunder icon.png Rolling Thunder Killing an enemy reduces the remaining cooldown time of Companion Abilities. Companion Ability Cooldowns for each of your kills - 20% The Outer Worlds
Harvester icon.png Harvester Restore some Health whenever you kill an enemy. Health Restored per Kill +15% The Outer Worlds
Hoarder icon.png Hoarder Significantly reduces the Weight of Consumables. Consumable Weight -50% The Outer Worlds
Pack of Pack Mules icon.png Pack of Pack Mules Increase the Carrying Capacity bonus from your Companions. Carrying Capacity Bonus from Companions +40kg The Outer Worlds
Soliloguy icon.png Soliloquy Bonus to Dialog Skills when you have no Companions in your party. Dialog Skills +10 The Outer Worlds
Assassin Quiet weapons deal more damage. A weapon is considered Quiet if its Noise Range is 2.5m or less. Quiet Weapon Damage +25% Peril on Gorgon
Lone Master While having no companions in the party, but still having some back on the ship, gain a bonus to all skills. Double the bonus if no companions have been recruited. All skills +5, if no Companions in party
All skills +10, if no Companions recruited
Peril on Gorgon

Tier 3[edit | edit source]

Tier 3 perks require 10 previous perks to be unlocked and cost 1 perk point.

Icon Name Description Effect Game
Wild Science icon.png Wild Science Further increase the damage dealt by Science weapons (stacks with Weird Science). Science Weapon Damage +50% The Outer Worlds
Steady Hand perk icon.png Steady Hand After killing an enemy, your Weapon Sway and Accuracy penalties while moving are reduced to zero for a short time. Ranged Weapon Sway -100%
Movement Penalty to Accuracy -100%
The Outer Worlds
Confidence icon.png Confidence There's something about blood and violence that helps you focus. That's not disturbing at all. Your next attack after killing an enemy is a guaranteed Critical Hit. The Outer Worlds
Armor Master icon.png Armor Master Increase the Armor Rating and Skill bonuses from any armor you wear. Armor Rating Bonus +10%
Skill Bonus +100%
The Outer Worlds
Super Pack Mule icon.png Super Pack Mule Further increase your maximum Carrying Capacity. Carrying Capacity +100kg The Outer Worlds
Tactical Master icon.png Tactical Master When you activate Tactical Time Dilation, you continue to move at normal speed for a short time. This effect only occurs when your TTD meter is full at time of activation. Movement Speed during TTD for 5s +70% The Outer Worlds
Revenge icon.png Revenge Whenever you are affected by a harmful Combat Effect, you deal increased Damage. Damage +20% The Outer Worlds
Last Stand icon.png Last Stand When you are at low Health, you deal increased damage. Damage while under 25% Health +30% The Outer Worlds
Boom, Headshot! icon.png Boom, Headshot! Headshot kills explode, damaging nearby enemies. Headshot kills deal 25% of their damage to enemies within 2.5m The Outer Worlds
Dont Go Dyin On Me! icon.png Don't Go Dyin' On Me! When you use the Inhaler, any downed Companions are revived with a small amount of Health. Revive Companions to 25% Health
Cooldown: 15m
The Outer Worlds
Penetrating Shot icon.png Penetrating Shots Your Ranged attacks reduce the target's Armor Rating by 1 point per hit. This effect lasts a short time, and can stack multiple times. Ranged Attacks inflict -1 for 10s, and can stack up to -10 The Outer Worlds
Thick Skin icon.png Thick Skin All Area of Effect and Plasma damage dealt to you is reduced. Area of Effect Damage Received -15%
Plasma Damage Received -15%
The Outer Worlds
Tit For Tat icon.png Tit For Tat A small amount of Melee damage you deal is returned as healing. Melee Damage returned as Health +15% The Outer Worlds
Solo Sneaker icon.png Solo Sneaker Reduce the detection radius of enemies when you have no Companions in your party. Detection Radius of Enemies -33% The Outer Worlds
Improvisation Warrior Improvised Weapons deal vastly more damage and degrade slower than usual. Tossball equipment is not considered improvised. Improvised Weapon Damage +300%
Improvised Weapon Degradation -75%
Peril on Gorgon
Concentrated Fire Any subsequent attack made on the same target while in TTD deals increased damage. This effect is cumulative. Leaving TTD resets the damage increase. Damage per subsequent hit +10% Peril on Gorgon

Companion Perks[edit | edit source]

Tier 1[edit | edit source]

Tier 1 perks require 0 previous perks to be unlocked and cost 1 perk point.

Icon Name Description Effect Companion Game
Healthy icon.png Healthy Increase this companion's maximum Health. Base Health +30% All The Outer Worlds
Boisterous icon.png Boisterous Increase the amount of threat this companion generates when attacking enemies, making them more likely to attack this companion. Threat Generated +30% All The Outer Worlds
Sneaky icon.png Sneaky Decrease the amount of threat this companion generates when attacking enemies, making them less likely to attack this companion. Threat Generated -30% All The Outer Worlds
Bonus Support icon.png Bonus Support Medical Increase your Medical skill when Ellie is in the party. Medical +10 Ellie The Outer Worlds
Bonus Support icon.png Bonus Support Persuade Increase your Persuade skill when Felix is in the party. Persuade +10 Felix The Outer Worlds
Bonus Support icon.png Bonus Support Lie Increase your Lie skill when Nyoka is in the party. Lie +10 Nyoka The Outer Worlds
Bonus Support icon.png Bonus Support Engineering Increase your Engineering skill when Parvati is in the party. Engineering +10 Parvati The Outer Worlds
Bonus Support icon.png Bonus Support Hack Increase your Hack skill when Max is in the party. Hack +10 Max The Outer Worlds
Bonus Support icon.png Bonus Support Intimidate Increase your Intimidate skill when SAM is in the party. Intimidate +10 SAM The Outer Worlds

Tier 2[edit | edit source]

Tier 1 perks require 1 previous perks to be unlocked and cost 1 perk point.

Icon Name Description Effect Companion Game
Fine Aim icon.png Fine Aim Increase the damage dealt by this companion when using Ranged weapons. Ranged Damage +10% All The Outer Worlds
Battle Hardened icon.png Battle Hardened Increase this companion's base Armor Rating. This effect stacks with any armor they wear. Armor Rating +5 All The Outer Worlds
Heavy Handed icon.png Heavy Handed Increase the damage dealt by this companion when using Melee weapons. Melee Damage +10% All, except for SAM The Outer Worlds
First Responder icon.png First Responder Increase the amount of Health received from your Inhaler when Ellie is in the party. Heal Amount granted by the Medical Inhaler +20% Ellie The Outer Worlds
Bootlickers! icon.png Bootlickers! Felix deals bonus damage to targets suffering from Cower. Damage to Cowering Enemies +20% Felix The Outer Worlds
Hunter icon.png Hunter Reduce how far the sound of your footsteps travel while Nyoka is in your party. Radious of Footstep Sounds -20% Nyoka The Outer Worlds
Mod Finder icon.png Mod Finder Increase your chance of looting Mods when Parvati is in the party. Chance to extract Mods in the field +10% Parvati The Outer Worlds
Sermon icon.png Sermon Increase the duration of your Dialog Combat Effects while Max is in the party. Dialog Combat Effect Duration +20% Max The Outer Worlds
Cleaner icon.png Cleaner Reduce negative reputation for kills when SAM is in the party. Negative Reputation per Kill -20% SAM The Outer Worlds

Tier 3[edit | edit source]

Tier 1 perks require 2 previous perks to be unlocked and cost 1 perk point.

Icon Name Description Effect Companion Game
Spec Ops icon.png Spec Ops Chance of immediately resetting this companion's Ability cooldown when they perform their Companion Ability. Chance to Reset Ability Cooldown on Ability Use +20% All The Outer Worlds
Stonebreaker icon.png Stonebreaker Increase the damage dealt by this companion's Ability. Companion Ability Damage +30% All The Outer Worlds
Jazz Hands icon.png Jazz Hands This companion swaps weapons and reloads much faster. Equip Time - 30%
Ranged Weapon Reload Speed + 30%
All The Outer Worlds
CPR icon.png CPR When Ellie is in the party, any damage that would kill you instead heals a small amount of health. This effect has a long cooldown. Recover Health when fatallw wounded 25%
Cooldown: 5m
Ellie The Outer Worlds
Rebellion icon.png Rebellion While Felix is in the party, you and your companions deal bonus damage to Corporate enemies. Damage to Corporate Military + 20% Felix The Outer Worlds
Exterminator icon.png Exterminator Nyoka deals bonus damage to Creatures. Damage to Creatures +20% Nyoka The Outer Worlds
Synchronicity icon.png Synchronicity When Parvati performs her Ability, recharge some of your Tactical Time Dilation meter. Tactical Time Dilation Meter + 25% Parvati The Outer Worlds
Mad Max icon.png Mad Max While Max is in your party, you and your companions deal bonus damage with Science weapons. Science Weapon Damage + 20% Max The Outer Worlds
Bad Samaritan icon.png Bad Samaritan SAM deals bonus damage to Automechanicals. Damage to Automechanicals + 20% SAM The Outer Worlds

Tier 4[edit | edit source]

Tier 1 perks require 3 previous perks to be unlocked and cost 1 perk point.

Icon Name Description Effect Companion Game
Echoing Thunder icon.png Echoing Thunder Chance of immediately resetting this companion's Ability cooldown when they get a killing blow. Chance to Reset Ability Cooldown on Kill +20% All The Outer Worlds
Shake It Off icon.png Shake it Off Reduce the duration of harmful Status Effects on this companion. Harmful Stats Effect Duration -30% All The Outer Worlds
Showtime icon.png Showtime Increase the damage dealt by this companion for a short time after performing their Companion Ability. Damage +25% for 5s All The Outer Worlds
Emergency Med Tech Your Emergency Medical Inhaler heals you more when you are at low health Healing from Inhaler when under 20% Health +50% Ellie Peril on Gorgon
This. Is. Tossball! Felix deals increased damaged when using Tossball Weapons. Tossball Weapon Damage +50% Felix Peril on Gorgon
Grand Exploration While Nyoka is in the party, you gain increased experience from discovering new locations. Location Discovery Experience +100% Nyoka Peril on Gorgon
Rust Bucket Resistance While Parvati is in the Party, you and your companions take reduced damage from Automechanicals. Automechanical Damage Received -20% Parvati Peril on Gorgon
Grand Justice Max's Ability bypasses some of the target's Armor Rating Trickshot ignores 50% Armor Rating Max Peril on Gorgon
Radiation Proofing While SAM is in the party, you and your companions take reduced damage from N-Ray sources N-ray Damage Received -20% SAM Peril on Gorgon

Tier 5[edit | edit source]

Tier 1 perks require 4 previous perks to be unlocked and cost 1 perk point.

Icon Name Description Effect Companion Game
Long Winter icon.png Long Winter Combat Effects inflicted by this companion's Ability last longer. Duration of Status Effects incflicted by Companion Abilities +20% All The Outer Worlds
Stand Your Ground icon.png Stand Your Ground When this companion takes damage, they gain some Armor for a short time. This effect stacks up to 3 times. Armor Rating +3 for 10s All The Outer Worlds
Second Wind icon.png Second Wind When this companion is downed during combat, they heal back some Health and continue fighting. This effect has a long cooldown. Healed to 25% Health when downed
Cooldown: 15m
All The Outer Worlds
Magic Bullets Shots from Ellie's Ability ricochet to a second, nearby enemy None Ellie Peril on Gorgon
Antagonistic Fury Felix deals increased damage to anyone who has a Negative Reputation which you which is higher than their Positive Reputation. Negative Faction Damage +20% Felix Peril on Gorgon
Cunning Strikes When Nyoka is in the party, you deal increased Sneak Attack damage. Sneak Attack Damage +20% Nyoka Peril on Gorgon
Chrono-Harmony When Parvati kills and enemy, you regain some of your Tactical Time Dilation meter Tactical Time Dilation Meter +25% Parvati Peril on Gorgon
Planned Intervention If an enemy hits you, dropping you to low health, Max will taunt nerby enemies to focus their attacks on him instead. This only works if Max is already fighting, still conscious and able to be attacked by the enemy. Max will taunt enemies within +20m when you drop below 25% Health Max Peril on Gorgon
Bedazzle Automechanicals SAM's Ability always stuns Automechanicals. Stun: Stuns the target, leaving them unable to act for a short time. SAM Peril on Gorgon

Quest Perks[edit | edit source]

Quest perks are unlocked by completing the corresponding companion quest.

Name Description Effect Quest Companion
Beyond the Grave Reduce the cost of bribing people. Cost of Bribes -50% The Low Crusade Ellie
Self-Governed Increase the damage you deal when fighting corporate enemies. Post Armor Damage Dealt +50% Friendship's Due Felix
The Crew Increase your critical hit chance when fighting creatures. Critical Chance +10% Star-crossed Troopers Nyoka
Enchanted Evening Food and drink effects last longer. Food Effect Duration +25%
Drink Effect Duration +25%
Don't Bite The Sun Parvati
Tuned In Increase the duration of effects when taking drugs. Drug Effect Duration +50% The Empty Man Max
Clean Sweep Harmful Combat Effects on you have much shorter durations. Harmful Status Effect Duration -25% The Cleaning Machine SAM
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