The Outer Worlds Wiki
(updated tier 1 table)
(added icons to tier 1 table)
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! class="unsortable" | Effect
 
! class="unsortable" | Effect
 
|-
 
|-
| || Toughness || You've grown healthier in your time outside of stasis. || Base Health +50%
+
| [[file:Toughness icon.png|50px]] || Toughness || You've grown healthier in your time outside of stasis. || Base Health +50%
 
|-
 
|-
| || Slow the World || Increase the Carrying Capacity bonus from your Companions. || Tactical Time Dilation Meter Max +25%
+
| [[file:Slow the world icon.png|50px]] || Slow the World || Increase the Carrying Capacity bonus from your Companions. || Tactical Time Dilation Meter Max +25%
 
|-
 
|-
| || Lone Wolf || Sometimes you are the only person you can trust, and that's okay. You deal increased damage when adventuring alone. || Damage when alone in party +25%
+
| [[file:Lone wolf icon.png|50px]] || Lone Wolf || Sometimes you are the only person you can trust, and that's okay. You deal increased damage when adventuring alone. || Damage when alone in party +25%
 
|-
 
|-
| || Strider || Years of Adrena-Time use have left a permanent pep in your step. || Walk Speed +25%
+
| [[file:Strider icon.png|50px]] || Strider || Years of Adrena-Time use have left a permanent pep in your step. || Walk Speed +25%
 
|-
 
|-
| || Cheetah || They're not slow, you're just fast. || Sprint Speed +20%
+
| [[file:Cheetah icon.png|50px]] || Cheetah || They're not slow, you're just fast. || Sprint Speed +20%
 
|-
 
|-
| || High Maintenance || You take better care of your weapons and armor than most people. || Weapon / Armor Durability Loss -25%
+
| [[file:High maintenance icon.png|50px]] || High Maintenance || You take better care of your weapons and armor than most people. || Weapon / Armor Durability Loss -25%
 
|-
 
|-
| || Precision || After some unsanctioned adjustments, the Workbench's sight alignment tool is much more accurate. || Companion Crit Chance +15%
+
| [[file:Precision icon.png|50px]] || Precision || After some unsanctioned adjustments, the Workbench's sight alignment tool is much more accurate. || Companion Crit Chance +15%
 
|-
 
|-
| || The Negotiator || Being a shrewd negotiator may cost you some friends, but you make up for it in Bits. || Vendor Prices +20%
+
| [[file:The negotiator icon.png|50px]] || The Negotiator || Being a shrewd negotiator may cost you some friends, but you make up for it in Bits. || Vendor Prices +20%
 
|-
 
|-
| || Deadly Demonstrations || Your companions have a lot to teach you about killing. || XP from Companion kills +50%
+
| [[file:Deadly demonstrations icon.png|50px]] || Deadly Demonstrations || Your companions have a lot to teach you about killing. || XP from Companion kills +50%
 
|-
 
|-
| || Traveler || You've become very efficient at transporting goods. Maybe you should have been born as a cargo hauler. || Fast Travel when Encumbered
+
| [[file:Traveler icon.png|50px]] || Traveler || You've become very efficient at transporting goods. Maybe you should have been born as a cargo hauler. || Fast Travel when Encumbered
 
|-
 
|-
| || Quick and the Dead || Your Tactical Time Dilation meter recharges much faster. || Tactical Time Dilation Recharge Rate +50%
+
| [[file:Quick and the dead icon.png|50px]] || Quick and the Dead || Your Tactical Time Dilation meter recharges much faster. || Tactical Time Dilation Recharge Rate +50%
 
|-
 
|-
| || Pack Mule || Increase your maximum Carrying Capacity. || Carrying Capacity +50kg
+
| [[file:Pack mule icon.png|50px]] || Pack Mule || Increase your maximum Carrying Capacity. || Carrying Capacity +50kg
 
|-
 
|-
| || A Few Bits More || Vendors and Vending Machines have additional Ammo, Consumables, and General items available. This effect will happen the next time a Vendor or Vending Machine restocks. || Additional Ammo stock on Vendors +100%<br/>Additional Consumable and General stock on Vendors +100%
+
| [[file:A few bits more icon.png|50px]] || A Few Bits More || Vendors and Vending Machines have additional Ammo, Consumables, and General items available. This effect will happen the next time a Vendor or Vending Machine restocks. || Additional Ammo stock on Vendors +100%<br/>Additional Consumable and General stock on Vendors +100%
 
|-
 
|-
| || Resilient || You have a base Armor Rating which adds to any armor you wear. || Base Armor Rating +5
+
| [[file:Resilient icon.png|50px]] || Resilient || You have a base Armor Rating which adds to any armor you wear. || Base Armor Rating +5
 
|}
 
|}
 
===Tier 2===
 
===Tier 2===

Revision as of 04:51, 27 July 2020

Welcome to Perk Selection. On this screen, you can choose which Perks to buy with your Perk Points. You get a new Perk Point to spend every 2 levels. You can also acquire Perk Points through gameplay, such as accepting a Flaw. Acquiring 5 new perks makes the next tier of perks available to you!

Perks are a way to customize your character to fit your playstyle.

Perks are earned every 2 levels and they can also be earned by accepting Flaws, which are permanent debuffs that affect the player character's attributes.

There are three tiers of perks. The second tier is unlocked by acquiring five perks from Tier 1, and the third tier is unlocked by acquiring 10 perks from the previous tiers.

Companions also have perk trees, with some perks being exclusive to the companion. Companions perks are also manually selected as they level up. Companion perks are earned every 5 levels. Perk points are retroactive for companions who join you later in the game, i.e. a companion that joins you at level 12 will have 2 perk points available immediately.

List of Perks

Tier 1

Icon Name Description Effect
Toughness icon Toughness You've grown healthier in your time outside of stasis. Base Health +50%
Slow the world icon Slow the World Increase the Carrying Capacity bonus from your Companions. Tactical Time Dilation Meter Max +25%
Lone wolf icon Lone Wolf Sometimes you are the only person you can trust, and that's okay. You deal increased damage when adventuring alone. Damage when alone in party +25%
Strider icon Strider Years of Adrena-Time use have left a permanent pep in your step. Walk Speed +25%
Cheetah icon Cheetah They're not slow, you're just fast. Sprint Speed +20%
High maintenance icon High Maintenance You take better care of your weapons and armor than most people. Weapon / Armor Durability Loss -25%
Precision icon Precision After some unsanctioned adjustments, the Workbench's sight alignment tool is much more accurate. Companion Crit Chance +15%
The negotiator icon The Negotiator Being a shrewd negotiator may cost you some friends, but you make up for it in Bits. Vendor Prices +20%
Deadly demonstrations icon Deadly Demonstrations Your companions have a lot to teach you about killing. XP from Companion kills +50%
Traveler icon Traveler You've become very efficient at transporting goods. Maybe you should have been born as a cargo hauler. Fast Travel when Encumbered
Quick and the dead icon Quick and the Dead Your Tactical Time Dilation meter recharges much faster. Tactical Time Dilation Recharge Rate +50%
Pack mule icon Pack Mule Increase your maximum Carrying Capacity. Carrying Capacity +50kg
A few bits more icon A Few Bits More Vendors and Vending Machines have additional Ammo, Consumables, and General items available. This effect will happen the next time a Vendor or Vending Machine restocks. Additional Ammo stock on Vendors +100%
Additional Consumable and General stock on Vendors +100%
Resilient icon Resilient You have a base Armor Rating which adds to any armor you wear. Base Armor Rating +5

Tier 2

Tier 3

Template:Navbox character mechanics