“Welcome to Perk Selection. On this screen you can choose which Perks to buy with your Perk Points.
You get a new Perk Point to spend every 2 levels. You can also acquire Perk Points through gameplay, such as by accepting a Flaw. Acquiring 5 new perks makes the next tier of perks available to you!„
Perks are permanent buffs that are applied to the Stranger. They allow the player to customize the Stranger to fit the players playstyle.
A perk point is earned every even level. They can also be earned by accepting Flaws, which are permanent debuffs that affects the Stranger.
There are three tiers of perks. The second tier is unlocked by acquiring five perks from Tier 1, and the third tier is unlocked by acquiring 10 perks from the previous tiers.
Companions also have perk trees, with some perks being exclusive to the companion. Companions perks are also manually selected as they level up. Companion perks are earned every 5 levels. Perk points are retroactive for companions who join you later in the game, i.e. a companion that joins you at level 12 will have 2 perk points available immediately.
List of Perks
Tier 1
Tier 2
Icon | Name | Description | Effect |
---|---|---|---|
Run and Gun | Reduce the penalties to Accuracy when moving. | Movement Penalty to Accuracy -65% | |
The Reaper | Gain some Tactical Time Dilation meter when you kill an enemy. | TTD Restored per Kill +25% | |
Weird Science | Increases damage dealt by Science Weapons. | Science Weapon Damage +50% | |
Speed Demon | Increase your movement and action speed when Tactical Time Dilation is active. | Movement Speed during TTD +25% | |
Scanner | While using Tactical Time Dilation, you deal increased Weak Spot damage. | Bonus to Extra Headshot/Weakspot Damage +20% | |
The Collector | Increase the range at which all interactable objects around you highlight without requiring you to look directly at them. | Interactable Highlight Range +5m | |
Snake Oil Salesman | You have a way of convincing Vendors to pay you more Bits than they should. | Vendor Buying Price +20%" | |
We Band of Brothers | When you critically hit a target, you have a chance of immediately resetting the cooldown of a Companion Ability. | Chance to reset a Companion Ability cooldown on each Critical Hit + 25% | |
Tag Team | Using a Companion Ability has a chance to reset the other Companion's Ability cooldown. | Chance to reset a Companion Ability cooldown when using the other Companion's Ability +25% | |
Rolling Thunder | Killing an enemy reduces the remaining cooldown time of Companion Abilities. | Companion Ability Cooldowns for each of your kills - 20% | |
Harvester | Restore some Health whenever you kill an enemy. | Health Restored per Kill +15% | |
Hoarder | Significantly reduces the Weight of Consumables. | Consumable Weight -50% | |
Pack of Pack Mules | Increase the Carrying Capacity bonus from your Companions. | Carrying Capacity Bonus from Companions +40kg | |
Soliloquy | Bonus to Dialog Skills when you have no Companions in your party. | Dialog Skills +10 |
Tier 3
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