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Welcome to Perk Selection. On this screen you can choose which Perks to buy with your Perk Points.
You get a new Perk Point to spend every 2 levels. You can also acquire Perk Points through gameplay, such as by accepting a Flaw. Acquiring 5 new perks makes the next tier of perks available to you!

Perks are permanent buffs that are applied to the Stranger. They allow the player to customize the Stranger to fit the players playstyle.

A perk point is earned every even level. They can also be earned by accepting Flaws, which are permanent debuffs that affects the Stranger.

There are three tiers of perks. The second tier is unlocked by acquiring five perks from Tier 1, and the third tier is unlocked by acquiring 10 perks from the previous tiers.

Companions also have perk trees, with some perks being exclusive to the companion. Companions perks are also manually selected as they level up. Companion perks are earned every 5 levels. Perk points are retroactive for companions who join you later in the game, i.e. a companion that joins you at level 12 will have 2 perk points available immediately.

List of Perks

Tier 1

Icon Name Description Effect
Toughness icon Toughness You've grown healthier in your time outside of stasis. Base Health +50%
Slow the world icon Slow the World Increase the Carrying Capacity bonus from your Companions. Tactical Time Dilation Meter Max +25%
Lone wolf icon Lone Wolf Sometimes you are the only person you can trust, and that's okay. You deal increased damage when adventuring alone. Damage when alone in party +25%
Strider icon Strider Years of Adrena-Time use have left a permanent pep in your step. Walk Speed +25%
Cheetah icon Cheetah They're not slow, you're just fast. Sprint Speed +20%
High maintenance icon High Maintenance You take better care of your weapons and armor than most people. Weapon / Armor Durability Loss -25%
Precision icon Precision After some unsanctioned adjustments, the Workbench's sight alignment tool is much more accurate. Companion Crit Chance +15%
The negotiator icon The Negotiator Being a shrewd negotiator may cost you some friends, but you make up for it in Bits. Vendor Prices +20%
Deadly demonstrations icon Deadly Demonstrations Your companions have a lot to teach you about killing. XP from Companion kills +50%
Traveler icon Traveler You've become very efficient at transporting goods. Maybe you should have been born as a cargo hauler. Fast Travel when Encumbered
Quick and the dead icon Quick and the Dead Your Tactical Time Dilation meter recharges much faster. Tactical Time Dilation Recharge Rate +50%
Pack mule icon Pack Mule Increase your maximum Carrying Capacity. Carrying Capacity +50kg
A few bits more icon A Few Bits More Vendors and Vending Machines have additional Ammo, Consumables, and General items available. This effect will happen the next time a Vendor or Vending Machine restocks. Additional Ammo stock on Vendors +100%
Additional Consumable and General stock on Vendors +100%
Resilient icon Resilient You have a base Armor Rating which adds to any armor you wear. Base Armor Rating +5

Tier 2

Icon Name Description Effect
Run and Gun Reduce the penalties to Accuracy when moving. Movement Penalty to Accuracy -65%
The Reaper Gain some Tactical Time Dilation meter when you kill an enemy. TTD Restored per Kill +25%
Weird Science Increases damage dealt by Science Weapons. Science Weapon Damage +50%
Speed Demon Increase your movement and action speed when Tactical Time Dilation is active. Movement Speed during TTD +25%
Scanner While using Tactical Time Dilation, you deal increased Weak Spot damage. Bonus to Extra Headshot/Weakspot Damage +20%
The Collector Increase the range at which all interactable objects around you highlight without requiring you to look directly at them. Interactable Highlight Range +5m
Snake Oil Salesman You have a way of convincing Vendors to pay you more Bits than they should. Vendor Buying Price +20%"
We Band of Brothers When you critically hit a target, you have a chance of immediately resetting the cooldown of a Companion Ability. Chance to reset a Companion Ability cooldown on each Critical Hit + 25%
Tag Team Using a Companion Ability has a chance to reset the other Companion's Ability cooldown. Chance to reset a Companion Ability cooldown when using the other Companion's Ability +25%
Rolling Thunder Killing an enemy reduces the remaining cooldown time of Companion Abilities. Companion Ability Cooldowns for each of your kills - 20%
Harvester Restore some Health whenever you kill an enemy. Health Restored per Kill +15%
Hoarder Significantly reduces the Weight of Consumables. Consumable Weight -50%
Pack of Pack Mules Increase the Carrying Capacity bonus from your Companions. Carrying Capacity Bonus from Companions +40kg
Soliloquy Bonus to Dialog Skills when you have no Companions in your party. Dialog Skills +10

Tier 3

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