Reputation is a metric for tracking the Stranger's status with the various Corporations and groups encountered in The Outer Worlds.
Primary[]
- Groundbreaker
- Iconoclasts
- Monarch Stellar Industries
- SubLight Salvage and Shipping Corporation
- The Board
Secondary[]
Charm[]
Charm can increase or decrease the amount of reputation the stranger can get during conversations. Charm can be temporarily increased by up to +4. Doing so before turning in a quest can increase reputation gained from the quest.
Charm Bonuses[]
- Exploration Authority Helm +1
- Concierge Livery, 3rd Class + 1
- Day Wear, Option 2 (Halcyon Helen) +1
- Spectrum Brown +2 or any alcohol +1
Ratings and Effects[]
Repute is measured in both positive and negative percentages. The extent to which the Stranger has positive and negative reputation with a faction will impact on their reputation description in the journal, the prices they receive from faction-affiliated vendors, and the hostility of faction members when they are encountered:
Neg\Pos | 0–25 | 25–50 | 50–75 | 75–100 |
---|---|---|---|---|
0–25 | Neutral 0% Neutral |
Agreeable -5% Neutral |
Friendly -15% Friendly |
Revering -25% Friendly |
25–50 | Off-put +10% Neutral |
Mixed 0% Neutral |
Confused -5% Friendly |
Understanding -15% Friendly |
50–75 | Angry +25% Kill on sight |
Bitter +10% Neutral |
Cautious 0% Neutral |
Tolerant -5% Friendly |
75–100 | Repulsed +50% Kill on sight |
Scared +25% Kill on sight |
Agitated +10% Neutral |
Nervous 0% Neutral |
Key
Reputation Impact on prices Faction hostility |
Reputation gains can be made up to +50% by equipping Charm (or Personality) increasing items and consuming alcohol before turning in quests that give reputation rewards. The same, plus having SAM in the party with his Cleaner perk can also reduce losses by up to 70%.