The Science skill increases the damage of Plasma and Shock damage weapons. Science also improves the special effects for science weapons. Higher Science skill unlocks the ability to Tinker any weapon or armor in the workbench, increasing their power.
Base Skill Unlocks[]
Points | Level | Effect |
---|---|---|
20 | Novice | Tinker: Improve your weapons and armor in the Workbench |
40 | Competent | Tinkering Cost -50% |
60 | Adept | Corrosion Damage +25% |
80 | Expert | Tinkering cost for Science Weapons is capped |
100 | Master | Further Reduce Tinkering Cost to -90% |
150 | Virtuoso | Crit Chance and Sway of Science Weapons are determined by Science skill, if higher |
Note(s)[]
- The Virtuoso skill level is only available if Peril on Gorgon is installed.
- The Stranger can start with 0-41 points in Science.