Science increases the damage of Plasma and Shock damage weapons. Science also improves the special effects for Science Weapons. Higher Science skill unlocks the ability to Tinker any weapon or armor in the Workbench, increasing their power.
- 20 NOVICE: Tinker: Improve your weapons and armor in the Workbench
- 40 COMPETENT: Tinkering Cost -50%
- 60 ADEPT: Corrosion Damage +25% N-ray Damage +25%
- 80 EXPERT: Further Reduce Tinkering Cost to -90%
- 100 MASTER: Science Weapons are weightless to you Science Weapon Magazine Size +100%
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