Background[edit | edit source]
Interactions with the player character[edit | edit source]
Sophia Akande is first met by the player on their passage through Byzantium. This can be achieved either by completing Radio Free Monarch on Phineas Welles' path or Balance Due on the Board's path. She will hold the Stranger in high regard if they diverted power from Edgewater to the Botanical Labs, saving her the costs of having to run a failing outpost.
If she has not been killed up to that point, Akande will serve as the main antagonist for the final mission Brave New World. When arriving at the last floor of The Labyrinth, she will greet you via computer, berating your way of always spoiling her plans. However, unlike Chairman Rockwell, she can be reasoned with, provided you can pass enough difficult skill or character checks. In which case, she will allow you free passage to Phineas Welles and flee Tartarus. Otherwise, you will have to fight an automechanical warden, then proceed to kill Akande for good.
If spared, she has a section of her own in the epilogue sequence. It will be said that she never was seen again, but that the Stranger's final conversation with her may have changed her outlook on Halcyon and that she might be the source behind a large anonymous donation of resources provided towards the cause of saving the colony.
Related Quests[edit | edit source]
- The Puppet Masters
- The Demolished Woman
- Long Distance
- Signal Point in Space
- Brave New World (determinant)
Notes[edit | edit source]
- She does not drop her uniform on death.
- Even if she is killed prior to Brave New World, Sophia is the 2nd only character in the game who will always be present and alive, no matter what.