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Weapons are the primary source of offense (or defense) in the Outer Worlds. There is a wide selection from handguns and melee weapons, to heavier firearms.

Weapons can have modifications installed to alter or enhance their capabilities. For example, the heavy machine gun can be adapted to use shock rounds as opposed to the ballistic projectiles it was originally designed to utilize.

Most weapons will be available during later game as more "Advanced" variants, such as Gold, Ultra, Mk 2, II and 2.0, depending on the manufacturer. These variants have the same stats, but a higher starting level and are therefore more efficient for tinkering.

Damage TypesEdit

In The Outer Worlds each weapon inflicts a type of damage, each with its advantages and disadvantages depending on the objective. There are 5 damage types:

  • Physical - Weak against armor.
  • Plasma - Good against flesh but weak against mantisaurs. Plasma weapons use high-energy fields to draw in and convert ambient aether into a superheated plasma state.
  • Corrosion - Good against armor, including automechanicals, mantisaurs and heavy armor.
  • Shock - Good against automechanicals.
  • N-Ray - Bypasses armor, weak against inorganic entities. These weapons bombard enemies with N-Rays. When an enemy takes enough N-Rays damage, they start damaging those around them.

Melee weaponsEdit

1-Handed meleeEdit

Name Manufacturer DPS Effect Weight Value Tinkering cost Mod Slots Part Return
Adelaide's gardening shears Spacer's Choice 60 Bleed 1.00 188 50 3 (WB), 3 (Inv)
Claw rake Spacer's Choice 44 Knockdown 1.0 1.25 50 0 3(WB), 3(Inv)
Clive's cleaver Spacer's Choice 218 Bleed 1.50 381 90 0 4(WB), 3(Inv)
Grimm's Tossball Blocker Spacer's Choice 261 Stagger 1.50 188 77 2 4(WB), 3(Inv)
Hatchet Spacer's Choice 1.00 1.88 50 3(WB), 3(Inv)
Impact hammer Spacer's Choice 142 Knockdown 3.0 25 52 4(WB), 3(Inv)
Impact hammer Mk 2 Spacer's Choice 415 Knockdown 3.00 75 108 5(WB), 3(Inv)
Ionized Paper Knife Aramid Ballistics 392 Burn 1.50 555 113 1 5(WB), 3(Inv)
Mandibular rearranger 73 Stagger 2.0 625 77 0 4(WB), 3(Inv)
Maxwell Spacer's Choice 153 Knockdown 4.50 250 54 0 4(WB), 3(Inv)
Officer's Spine Aramid Ballistics 137 Bleed 1.50 44 65 ≈ x1.8 per Lvl 2 4(WB), 3 (Inv)
Officer's Spine gold Aramid Ballistics 381 Bleed 1.50 109 135 2 5(WB), 3(Inv)
Plasma cutter Aramid Ballistics 133 Burn 1.50 38 59 ≈ x1.8 per Lvl 2 4 (WB), 3 (Inv)
Plasma cutter gold Aramid Ballistics 390 Burn 1.50 105 122 2 5(WB), 3(Inv)
Primal Tamer's baton Spacer's Choice 160 Stagger 1.50 413 65 0 4(WB), 3(Inv)
Pro tossball blocker Spacer's Choice 340 Stagger 1.50 38 104 2 5(WB), 3(Inv)
Sentry sabre Spacer's Choice Bleed 1.5 6.3 50 3 (WB), 3 (inv)
Sentry sabre Mk 2 Spacer's Choice 233 Bleed 1.50 60 94 2 4(WB), 3(Inv)
Shears Spacer's Choice 44 1.0 1.88 50 0 3(WB), 3(Inv)
Shock-stick T&L 131 Stun 1.5 6.3 54 2 4 (WB), 3 (Inv)
Silencer T&L 214 Bleed 2.50 525 69 1 4(WB), 3(Inv)
Spade Spacer's Choice 1.0 0.63 50 0 3(WB), 3(Inv)
Stun baton T&L 89 Stun 1.50 8.8 50 1 3(WB), 3(Inv)
Stun baton ultra T&L 276 Stun 1.50 86 99 1 4(WB), 3(Inv)
Sublight Plasma Knife Aramid Ballistics 217 Burn 1.5 63 81 2 4(WB), 3(Inv)
Supper Time Aramid Ballistics 151 Bleed 0.5 390 73 0 4(WB), 3(Inv)
Tossball blocker Spacer's Choice 113 Stagger 1.50 6.8 51 2 4(WB), 3(Inv)
Vortex mace T&L 266 Knockdown 2.50 56 81 2 4(WB), 3(Inv)
Vortex mace ultra T&L 598 Knockdown 2.50 116 145 2 5(WB), 3(Inv)

2-Handed meleeEdit

Name Manufacturer DPS Effect Weight Value Tinkering cost Mod Slots Part Return
Axe Spacer's Choice 54 3.00 2.5 50 3 (WB), 3 (Inv)
Blad on Stik Spacer's Choice 66 Bleed 3.00 18.0 54 4 (WB), 3 (Inv)
Iconoclast cleaver T&L 113 Bleed 3.00 75 85 2 4(WB), 3(Inv)
Inferno scythe Aramid Ballistics 118 Burn 3 63 85 0 4(WB), 3(Inv)
Landing Pad Cutter T&L 66 Bleed 3.00 94 50 4 (WB), 3 (Inv)
Latinus T&L 231 Bleed 3.00 585 131 0 5(WB), 3(Inv)
Pickaxe Spacer's Choice 39 3.00 3.8 50 0 4(WB), 3(Inv)
Prismatic hammer Hammersmith 76 Knockdown 5.00 375 59 0 5(WB), 3(Inv)
Pro tossball stick Spacer's Choice 211 Stagger 4.00 30 99 0 4(WB), 3(Inv)
Pulse hammer Aramid Ballistics 124 Knockout 5.0 53 77 1 4(WB), 3(Inv)
Pulse hammer gold Aramid Ballistics 316 Knockout 5.00 120 142 1 5(WB), 3(Inv)
Rapti-prod Spacer's Choice 129 4.00 288 69 0 4(WB), 3(Inv)
Security blade T&L 79 Bleed 3.00 41 (Sell), 592 (Buy) 65 2 4 (WB), 3 (Inv)
Security blade ultra T&L 231 Bleed 3.00 103 131 2 5(WB), 3(Inv)
Shovel Spacer's Choice 3.00 1.88 50 3(WB), 3(Inv)
Soft Speaker Spacer's Choice 193 Knockdown 3.00 488 104 0 5(WB), 3(Inv)
Telescoping staff Spacer's Choice Knockdown 3.00 7.5 50 3(WB), 3(Inv)
Telescoping staff Mk 2 Spacer's Choice 172 Knockdown 3.00 64 94 2 4(WB), 3(Inv)
The Candy Cane Aramid Ballistics 36 Burn 3.0 400 99 0 4(WB), 3(Inv)
The Hammer of Olympus Aramid Ballistics 175 Stun 5.00 473 99 0 4(WB), 3(Inv)
Tossball stick Spacer's Choice Stagger 4.00 6.3 50 3(WB), 3(Inv)
Tremor cleaver T&L 60 Bleed 3.0 31 56 2 5(WB), 3(Inv)
Tremor cleaver ultra T&L 176 Bleed 3.00 101 118 2 5(WB), 3(Inv)
Trip-blade Spacer's Choice Bleed 3.00 17.0 51 4(WB), 3(Inv)
Trip blade Mk 2 Spacer's Choice 133 Bleed 3.00 90 104 0 5(WB), 3(Inv)

Ballistic Weapons Edit

Handguns Edit

Name Manufacturer DPS Effect Ammo Weight Value Tinkering cost Mod Slots Part Return
Auto-Mag pistol T&L 180 Stagger 12() 1.00 50 65 4 (WB), 3 (Inv)
Auto-Mag pistol ultra T&L 525 Stagger 12() 1.00 97 131 5 (WB), 4 (Inv)
Bolter pistol Joch 137 Stagger 18() 3.00 40 54 4 (WB), 3(Inv)
Bolter pistol 2.0 Joch 402 Stagger 18() 3.00 88 113 5 (WB), 3(Inv)
Fiver Spacer's Choice 192 Knockdown 5() 1.50 225 54 4 (WB), 3 (Inv)
Iconoclast revolver Spacer's Choice 221 Knockback 6() 1.50 435 81 3 4(WB), 3(Inv)
Irion's flintlock T&L 259 Stagger 12() 1.00 510 69 0 4(WB), 3(Inv)
Light pistol Spacer's Choice Bleed 9() 1.00 7.5 50 3(WB), 3(Inv)
Light pistol Mk 2 Spacer's Choice 320 Bleed 9() 1.00 53 94 3 4(WB), 3(Inv)
MSI light pistol Spacer's Choice 260 Bleed 9() 1.00 60 81 3 4(WB), 3(Inv)
Revolver Spacer's Choice 94 Knockback 6() 1.5 12 50 1 3(WB), 3(Inv)
Revolver Mk 2 Spacer's Choice 289 Knockback 6() 1.50 60 99 3 4(WB)
3(Inv)
Salvager's Helper Spacer's Choice 480 Bleed 18() 1.00 376 69 1 4(WB), 3(Inv)
Shrink ray Phineas Welles 36 Weaken 100() 2.00 500 65 0 4(WB), 3(Inv)
The Exterminator Hammersmith 288 Knockback 6() 2.00 495 104 0 5(WB), 3(Inv)
The Vermin Hammersmith 187 Knockout 6() 2.0 66 85 2 4(WB), 3(Inv)
The Vermin II Hammersmith 447 Knockout 6() 2.00 131 148 3 5(WB), 3(Inv)
Ulti-Nature Auntie Cleo's 198 Corrosion 15() 1.00 375 73 0 4(WB), 3(Inv)
Ultimate Bolter Joch 198 Burn 15() 1.00 375 73 0 4(WB), 3(Inv)
Ultimate Bolter 2.0 Joch 198 Burn 15() 1.00 375 73 0 4(WB), 3(Inv)
Ultimatum FORCE 198 Burn 15() 1 313 73 0 4(WB), 3(Inv)

Long guns Edit

Name Manufacturer DPS Effect Ammo Weight Value Tinkering cost Mod Slots Part Return
Anti-Manti Ray T&L 267 Stagger 30() 3.00 405 81 1 5(WB), 3(Inv)
Assault rifle T&L Stagger 24() 3.00 38 54 4 (WB), 3 (Inv)
Assault rifle ultra T&L Stagger 24() 3.00 91 113 5(WB), 3(Inv)
Bursty Spacer's Choice 281 Stagger 30() 2.00 225 52 1 4(WB), 3(Inv)
Dead-Eye assault rifle Hammersmith Execute 6() 3.00 63 73 4 (WB), 3 (Inv)
Dead-Eye assault rifle II Hammersmith 525 Execute 6() 3.00 75 138 3 5(WB), 3(Inv)
Euthanasia Kit Hammersmith 150, 1270 Knockdown 6() 3.00 335 85 4 (WB), 3 (Inv)
Hunting rifle T&L 53 Stagger 6() 3.00 11 50 4 (WB), 3 (Inv)
Hunting rifle ultra T&L 163 Stagger 6() 3.00 11 99 4 (WB), 3 (Inv)
Iconoclast Assault Rifle T&L 462 Stagger 24() 3.00 75 90 3 4(WB), 3(Inv)
Light assault rifle Spacer's Choice Stagger 30() 2.00 8.8 50 3 (WB), 3 (Inv)
Light assault rifle Mk 2 Spacer's Choice 576 Stagger 30() 2.00 53 94 3 (WB), 3 (Inv)
Long Ranger T&L 72 Stagger 6() 3.00 23 56 4(WB), 3(Inv)
MSI Plasma Rifle Joch 133 Burn 40() 3.00 75 85 3 4(WB), 3(Inv)
MSI Shotgun Hammersmith Knockdown 6() 3.00 75 85 2 4(WB), 3(Inv)
Pauper Popper Joch 420 Burn 40() 3.00 480 104 0 5(WB), 3(Inv)
Peacekeeper Spacer's Choice 210 Stagger 8() 2.00 238 54 4 (WB), 3 (Inv)
Phin's Phorce Spacer's Choice 630 Stagger 30() 3.00 513 85 5 (WB), 3 (Inv)
Pink Slip Hammersmith 473 Execute 6() 3.00 443 131 5 (WB), 3 (Inv)
Plasma carbine T&L 156 Stagger 30() 3.00 66 81 4 (WB), 3 (Inv)
Plasma carbine ultra T&L 385 Stagger 30() 3.00 135 145 3 5(WB), 3(Inv)
Plasma rifle Joch 71 Burn 40() 3.00 44 86 4 (WB), 3 (Inv)
Plasma rifle 2.0 Joch 208 Burn 40() 3.00 94 86 5 (WB), 3 (Inv)
Sawed-off shotgun Spacer's Choice Knockback 8() 2.0 13 51 4(WB), 3(Inv)
Sawed-off shotgun Mk 2 Spacer's Choice 518 Knockback 8() 2.00 98 104 2 5(WB), 3(Inv)
Sublight sniper rifle Hammersmith 270 Execute 6() 3.0 63 90 3 4(WB), 3(Inv)
Tactical shotgun Hammersmith Knockdown 6() 3.0 47 62 2 4 (WB), 3 (Inv)
Tactical shotgun II Hammersmith Knockback 6() 3.00 113 136 2 5(WB), 3(Inv)
Thunder T&L 462 Stagger 24() 3.00 465 90 1 4(WB), 3(Inv)

Heavy weaponsEdit

Name Manufacturer DPS Effect Ammo Weight Value Tinkering cost Mod Slots Part Return
Anarchist's Cookbook Hammersmith 244 Knockback 48() 5.00 360 69 1 4(WB), 3(Inv)
Flamethrower Joch 480 Burn 50() 5.00 79 77 2 4(WB), 3(Inv)
Flamethrower 2.0 Joch 1,225 Burn 50() 5.00 128 142 2 5(WB), 3(Inv)
Gloop gun Universal Defense Logistics 62 30() 10.0 750 90 0 4(WB), 3(Inv)
Grenade launcher Hammersmith 141 Knockback 48() 5.0 28 52 2 4(WB), 3(Inv)
Grenade launcher II Hammersmith 412 Knockback 48() 5.00 181 108 2 5(WB), 3(Inv)
Heavy machine gun Hammersmith 400 Knockback 40() 5.00 56 69 2 4(WB), 3(Inv)
Heavy machine gun II Hammersmith 1,109 Knockback 40() 5.00 124 135 2 5(WB), 3(Inv)
Light machine gun Spacer's Choice 320 Stagger 90() 5.0 16 51 Physical: 1
Plasma:
4(WB), 3(Inv)
Light machine gun Mk 2 Spacer's Choice 960 Stagger 90() 5.00 75 104 2 5(WB), 3(Inv)
MSI Saltuna Searer Joch 720 Burn 75() 5.00 480 104 0 5(WB), 3(Inv)
Montag T&L 189 Stun 50() 5 275 65 1 4(WB), 3(Inv)
Ol' Reliable Spacer's Choice Stagger 90() 5.00 250 56 4 (WB), 3 (Inv)
Plasma launcher Joch 111 Burn 60() 5.00 90 2 4(WB), 3(Inv)
Plasma launcher 2.0 Joch 636 Burn 60() 5.00 143 150 2 5(WB), 3(Inv)
Purpleberry launch Joch 200 Burn 60() 5.00 400 94 1 4(WB), 3(Inv)
Rapti-don't Hammersmith 698 Knockback 40() 5.00 473 94 1 4(WB), 3(Inv)
Shock cannon T&L 134 Stun 50() 5.0 100 59 2 4(WB), 3(Inv)
Shock cannon ultra T&L 393 Stun 50() 5.00 116 122 2 5(WB), 3(Inv)
The Good Word Spacer's Choice 960 Stagger 150() 5.00 488 104 1 5(WB), 3(Inv)

Science weapons Edit

Science weapons are unique weapons that have strange and powerful effects. Science Weapons damage and the strength of their effects both increase as your Science skill is increased.


Name Manufacturer DPS Effect Weight Value Tinkering cost Mod Slots Part Return
Gloop gun Universal Defense Logistics 62 10.0 750 90 0 4(WB), 3(Inv)
Mandibular rearranger 73 Stagger 2.0 625 77 0 4(WB), 3(Inv)
Mind control ray Unknown 76 Stagger 3 875 108 0 5(WB), 3(Inv)
Prismatic hammer Hammersmith 76 Knockdown 5.00 375 59 0 5(WB), 3(Inv)
Shrink ray Phineas Welles 36 Weaken 2.00 500 65 0 4(WB), 3(Inv)
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