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Weapons are the primary source of offense (or defense) in the Outer Worlds. There is a wide selection from handguns and melee weapons, to heavier firearms.

Weapons can be modified to change their capabilities. For example, the heavy machine gun can be adapted to use shock rounds as opposed to the ballistic projectiles it was originally designed to utilize.

Most weapons will be available during later game as more "Advanced" variants, such as Ultra, Mk 2, II and 2.0, depending on the manufacturer. These variants have the same stats, but a higher starting level and are therefore more efficient for tinkering.

Damage TypesEdit

In The Outer Worlds each weapon inflicts a type of damage, each with its advantages and disadvantages depending on the objective. There are 5 damage types:

  • Physical - Weak against armor.
  • Plasma - Good against flesh but weak against mantisaurs. Plasma weapons use high-energy fields to draw in and convert ambient aether into a superheated plasma state.
  • Corrosion - Good against armor, including automechanicals, mantisaurs and heavy armor.
  • Shock - Good against automechanicals.
  • N-Ray - Bypasses armor, weak against inorganic entities. These weapons bombard enemies with N-Rays. When an enemy takes enough N-Rays damage, they start damaging those around them.

Melee weaponsEdit

1-Handed meleeEdit

Name Manufacturer DPS Effect Weight Value Tinkering cost Mod Slots Part Return
Adelaide's gardening shears Spacer's Choice 60 Bleed 1.00 225 50 0 3(WB), 3(Inv)
Claw rake Spacer's Choice 44 Knockdown 1.0 1.25 50 0 3(WB), 3(Inv)
Clive's cleaver Spacer's Choice 218 Bleed 1.50 458 90 0 4(WB), 3(Inv)
Grimm's Tossball Blocker Spacer's Choice 261 Stagger 1.50 188 77 2 4(WB), 3(Inv)
Hatchet Spacer's Choice 44 1.00 2.3 50 0 3(WB), 3(Inv)
Impact hammer Spacer's Choice 142 Knockdown 3.0 25 52 Physical: 1

Shock: 2

4(WB), 3(Inv)
Impact hammer Mk 2 Spacer's Choice 415 Knockdown 3.00 75 108 2 5(WB), 3(Inv)
Ionized Paper Knife Aramid Ballistics 392 Burn 1.50 555 113 1 5(WB), 3(Inv)
Mandibular rearranger 73 Stagger 2.0 625 77 0 4(WB), 3(Inv)
Maxwell Spacer's Choice 153 Knockdown 4.50 250 54 0 4(WB), 3(Inv)
Officer's Spine Aramid Ballistics 137 Bleed 1.50 44 65 ≈ x1.8 per Lvl 2 4(WB), 3 (Inv)
Officer's Spine gold Aramid Ballistics 381 Bleed 1.50 109 135 2 5(WB), 3(Inv)
Plasma cutter Aramid Ballistics 132 Burn 1.50 38 59 ≈ x1.8 per Lvl 2 4 (WB), 3 (Inv)
Plasma cutter gold Aramid Ballistics 390 Burn 1.50 105 122 2 5(WB), 3(Inv)
Primal Tamer's baton Spacer's Choice 160 Stagger 1.50 413 65 0 4(WB), 3(Inv)
Pro tossball blocker Spacer's Choice 340 Stagger 1.50 38 104 2 5(WB), 3(Inv)
Sentry sabre Spacer's Choice 73 Bleed 1.5 6.3 50 1 4 (WB), 3 (inv)
Sentry sabre Mk 2 Spacer's Choice 233 Bleed 1.50 60 94 2 4(WB), 3(Inv)
Shears Spacer's Choice 44 1.0 1.88 50 0 3(WB), 3(Inv)
Shock-stick T&L 131 Stun 1.5 6.3 54 2 4 (WB), 3 (Inv)
Silencer T&L 214 Bleed 2.50 525 69 1 4(WB), 3(Inv)
Spade Spacer's Choice 64 1.0 0.63 50 0 3(WB), 3(Inv)
Stun baton T&L 89 Stun 1.50 8.8 50 1 3(WB), 3(Inv)
Stun baton ultra T&L 276 Stun 1.50 86 99 1 4(WB), 3(Inv)
Sublight Plasma Knife Aramid Ballistics 217 Burn 1.5 63 81 2 4(WB), 3(Inv)
Supper Time Aramid Ballistics 151 Bleed 0.5 390 73 0 4(WB), 3(Inv)
Tossball blocker Spacer's Choice 113 Stagger 1.50 6.8 51 2 4(WB), 3(Inv)
Vortex mace T&L 266 Knockdown 2.50 56 81 2 4(WB), 3(Inv)
Vortex mace ultra T&L 598 Knockdown 2.50 116 145 2 5(WB), 3(Inv)

2-Handed meleeEdit

Name Manufacturer DPS Effect Weight Value Tinkering cost Mod Slots Part Return
Axe Spacer's Choice 40 3.00 2.5 30 0 3(WB), 3(Inv)
Blad on Stik Spacer's Choice 52 Bleed 3.00 25 54 0 4(WB), 3(Inv)
Iconoclast cleaver T&L 113 Bleed 3.00 75 85 2 4(WB), 3(Inv)
Inferno scythe Aramid Ballistics 118 Burn 3 63 85 0 4(WB), 3(Inv)
Landing Pad Cutter T&L 48 Bleed 3.00 113 51 1 4(WB), 3(Inv)
Latinus T&L 231 Bleed 3.00 585 131 0 5(WB), 3(Inv)
Pickaxe Spacer's Choice 39 3.00 3.8 50 0 4(WB), 3(Inv)
Prismatic hammer Hammersmith 76 Knockdown 5.00 375 59 0 5(WB), 3(Inv)
Pro tossball stick Spacer's Choice 211 Stagger 4.00 30 99 0 4(WB), 3(Inv)
Pulse hammer Aramid Ballistics 124 Knockout 5.0 53 77 1 4(WB), 3(Inv)
Pulse hammer gold Aramid Ballistics 316 Knockout 5.00 120 142 1 5(WB), 3(Inv)
Rapti-prod Spacer's Choice 129 4.00 288 69 0 4(WB), 3(Inv)
Security blade T&L 79 Bleed 3.00 41 (Sell), 592 (Buy) 65 2 4 (WB), 3 (Inv)
Security blade ultra T&L 231 Bleed 3.00 103 131 2 5(WB), 3(Inv)
Shovel Spacer's Choice 42 3.00 3.8 50 0 3(WB), 3(Inv)
Soft Speaker Spacer's Choice 193 Knockdown 3.00 488 104 0 5(WB), 3(Inv)
Telescoping staff Spacer's Choice 81 Knockdown 3.00 7.5 50 1 3(WB), 3(Inv)
Telescoping staff Mk 2 Spacer's Choice 172 Knockdown 3.00 64 94 2 4(WB), 3(Inv)
The Candy Cane Aramid Ballistics 36 Burn 3.0 400 99 0 4(WB), 3(Inv)
The Hammer of Olympus Aramid Ballistics 175 Stun 5.00 473 99 0 4(WB), 3(Inv)
Tossball stick Spacer's Choice 68 Stagger 4.00 7.5 50 1 3(WB), 3(Inv)
Tremor cleaver T&L 60 Bleed 3.0 31 56 2 5(WB), 3(Inv)
Tremor cleaver ultra T&L 176 Bleed 3.00 101 118 2 5(WB), 3(Inv)
Trip-blade Spacer's Choice 44 Bleed 3.00 17.0 51 1 4(WB), 3(Inv)
Trip blade Mk 2 Spacer's Choice 133 Bleed 3.00 90 104 0 5(WB), 3(Inv)

Ballistic Weapons Edit

Handguns Edit

Name Manufacturer DPS Effect Ammo Weight Value Tinkering cost Mod Slots Part Return
Auto-Mag pistol T&L 165 Stagger 12(Light) 1.00 60 65 2 4(WB), 3(Inv)
Bolter pistol Joch 122 Stagger 18(Energy) 1.0 39 54 2 4(WB), 3(Inv)
Bolter pistol 2.0 Joch 357 Stagger 18(Energy) 1.00 105 113 3 5(WB), 3(Inv)
Fiver Spacer's Choice 175 Knockback 5(Heavy) 1.50 270 54 1 4(WB), 3(Inv)
Iconoclast revolver Spacer's Choice 221 Knockback 6(Light) 1.50 435 81 3 4(WB), 3(Inv)
Irion's flintlock T&L 259 Stagger 12(Light) 1.00 510 69 0 4(WB), 3(Inv)
Light pistol Spacer's Choice 100 Bleed 20(Light) 1.00 7.5 50 1 3(WB), 3(Inv)
Light pistol Mk 2 Spacer's Choice 320 Bleed 9(Light) 1.00 53 94 3 4(WB), 3(Inv)
MSI light pistol Spacer's Choice 260 Bleed 9(Light) 1.00 60 81 3 4(WB), 3(Inv)
Revolver Spacer's Choice 94 Knockback 6(Light) 1.5 12 50 1 3(WB), 3(Inv)
Revolver Mk 2 Spacer's Choice 289 Knockback 6(Heavy) 1.50 60 99 3 4(WB), 3(Inv)
Salvager's Helper Spacer's Choice 480 Bleed 18(Light) 1.00 376 69 1 4(WB), 3(Inv)
The Exterminator Hammersmith 288 Knockback 6(Heavy) 2.00 495 104 0 5(WB), 3(Inv)
The Vermin Hammersmith 187 Knockout 6(Heavy) 2.0 66 85 2 4(WB), 3(Inv)
The Vermin II Hammersmith 447 Knockout 6(Heavy) 2.00 131 148 3 5(WB), 3(Inv)
Ulti-Nature Auntie Cleo's 198 Corrosion 15(Energy) 1.00 375 73 0 4(WB), 3(Inv)
Ultimate Bolter Joch 198 Burn 15(Energy) 1.00 375 73 0 4(WB), 3(Inv)
Ultimatum FORCE 198 Burn 15(Energy) 1 313 73 0 4(WB), 3(Inv)

Long guns Edit

Name Manufacturer DPS Effect Ammo Weight Value Tinkering cost Mod Slots Part Return
Anti-Manti Ray T&L 267 Stagger 30(Energy) 3.00 405 81 1 5(WB), 3(Inv)
Assault rifle T&L 215 Stagger 24(Heavy) 3.00 38 54 2 4 (WB), 3 (Inv)
Assault rifle ultra T&L 629 Stagger 24(Heavy) 3.00 189 113 3 5(WB), 3(Inv)
Bursty Spacer's Choice 281 Stagger 30(Heavy) 2.00 225 52 1 4(WB), 3(Inv)
Dead-Eye assault rifle Hammersmith 198 Execute 6(Heavy) 3.00 63 73 2 4(WB), 3(Inv)
Dead-Eye assault rifle II Hammersmith 525 Execute 6(Heavy) 3.00 75 138 3 5(WB), 3(Inv)
Euthanasia Kit Hammersmith 392 Knockdown 6(Light) 3.0 375 85 0 4(WB), 3(Inv)
Hunting rifle T&L 53 Stagger 6(Heavy) 3.0 11 50 2 4 (WB), 3 (Inv)
Hunting rifle ultra T&L 163 Stagger 6(Heavy) 3.00 83 99 3 4(WB), 3(Inv)
Iconoclast Assault Rifle T&L 462 Stagger 24(Heavy) 3.00 75 90 3 4(WB), 3(Inv)
Light assault rifle Spacer's Choice 180 Stagger 30(Heavy) 2.00 11 50 1 3(WB), 3(Inv)
Light assault rifle Mk 2 Spacer's Choice 576 Stagger 30(Heavy) 2.00 64 94 3 4(WB), 3(Inv)
Long Ranger T&L 72 Stagger 6(Heavy) 3.00 23 56 1 4(WB), 3(Inv)
MSI Plasma Rifle Joch 133 Burn 40(Energy) 3.00 75 85 3 4(WB), 3(Inv)
MSI Shotgun Hammersmith 392 Knockdown 6(Light) 3.00 75 85 2 4(WB), 3(Inv)
Pauper Popper Joch 420 Burn 40(Energy) 3.00 480 104 0 5(WB), 3(Inv)
Peacekeeper Spacer's Choice 210 Knockback 8(Light) 2.00 238 54 0 4(WB), 3(Inv)
Phin's Phorce Spacer's Choice 630 Stagger 30(Energy) 2.00 615 138 2 5(WB), 3(Inv)
Pink Slip Hammersmith 473 Execute 6(Heavy) 3.0 500 131 1 5(WB), 3(Inv)
Plasma carbine T&L 19 Stagger 30(Energy) 3.00 81 2 4(WB), 3(Inv)
Plasma carbine ultra T&L 385 Stagger 30(Energy) 3.00 135 145 3 5(WB), 3(Inv)
Plasma rifle Joch 71 Burn 40(Energy) 3.00 53 56 2 4(WB), 3(Inv)
Plasma rifle 2.0 Joch 208 Burn 40(Energy) 3.00 113 118 3 5(WB), 3(Inv)
Sawed-off shotgun Spacer's Choice 173 Knockback 8(Light) 2.0 13 51 1 4(WB), 3(Inv)
Sawed-off shotgun Mk 2 Spacer's Choice 518 Knockback 8(Light) 2.00 98 104 2 5(WB), 3(Inv)
Sublight sniper rifle Hammersmith 270 Execute 6(Heavy) 3.0 63 90 3 4(WB), 3(Inv)
Tactical shotgun Hammersmith 238 Knockdown 6(Light) 3.0 47 62 2 4 (WB), 3 (Inv)
Tactical shotgun II Hammersmith 695 Knockback 6(Light) 3.00 113 136 2 5(WB), 3(Inv)
Thunder T&L 462 Stagger 24(Heavy) 3.00 465 90 1 4(WB), 3(Inv)

Heavy weaponsEdit

Name Manufacturer DPS Effect Ammo Weight Value Tinkering cost Mod Slots Part Return
Anarchist's Cookbook Hammersmith 244 Knockback 48(Heavy) 5.00 360 69 1 4(WB), 3(Inv)
Flamethrower Joch 480 Burn 50(Energy) 5.00 79 77 2 4(WB), 3(Inv)
Flamethrower 2.0 Joch 1,225 Burn 50(Energy) 5.00 128 142 2 5(WB), 3(Inv)
Gloop gun Universal Defense Logistics 62 30(Energy) 10.0 750 90 0 4(WB), 3(Inv)
Grenade launcher Hammersmith 141 Knockback 48(Heavy) 5.0 28 52 2 4(WB), 3(Inv)
Grenade launcher II Hammersmith 412 Knockback 48(Heavy) 5.00 181 108 2 5(WB), 3(Inv)
Heavy machine gun Hammersmith 400 Knockback 40(heavy) 5.00 56 69 2 4(WB), 3(Inv)
Heavy machine gun II Hammersmith 1,109 Knockback 40(Heavy) 5.00 124 135 2 5(WB), 3(Inv)
Light machine gun Spacer's Choice 320 Stagger 90(Light) 5.0 16 51 Physical: 1
Plasma: 3
4(WB), 3(Inv)
Light machine gun Mk 2 Spacer's Choice 960 Stagger 90(Light) 5.00 75 104 2 5(WB), 3(Inv)
MSI Saltuna Searer Joch 720 Burn 75(Energy) 5.00 480 104 0 5(WB), 3(Inv)
Montag T&L 189 Stun 50(Energy) 5 275 65 1 4(WB), 3(Inv)
Ol' Reliable Spacer's Choice 429 Stagger 90(Light) 5 250 56 0 4(WB), 3(Inv)
Plasma launcher Joch 111 Burn 60(Energy) 5.00 90 2 4(WB), 3(Inv)
Plasma launcher 2.0 Joch 636 Burn 60(Energy) 5.00 143 150 2 5(WB), 3(Inv)
Purpleberry launch Joch 200 Burn 60(Energy) 5.00 400 94 1 4(WB), 3(Inv)
Rapti-don't Hammersmith 698 Knockback 40(Energy) 5.00 473 94 1 4(WB), 3(Inv)
Shock cannon T&L 134 Stun 50(Energy) 5.0 100 59 2 4(WB), 3(Inv)
Shock cannon ultra T&L 393 Stun 50(Energy) 5.00 116 122 2 5(WB), 3(Inv)
The Good Word Spacer's Choice 960 Stagger 150(Light) 5.00 488 104 1 5(WB), 3(Inv)

Science weapons Edit

Science weapons are unique weapons that have strange and powerful effects. Science Weapons damage and the strength of their effects both increase as your Science skill is increased.


Name Manufacturer DPS Effect Weight Value Tinkering cost Mod Slots Part Return
Gloop gun Universal Defense Logistics 62 10.0 750 90 0 4(WB), 3(Inv)
Mandibular rearranger 73 Stagger 2.0 625 77 0 4(WB), 3(Inv)
Mind control ray Unknown 76 Stagger 3 875 108 0 5(WB), 3(Inv)
Prismatic hammer Hammersmith 76 Knockdown 5.00 375 59 0 5(WB), 3(Inv)
Shrink ray Phineas Welles 36 Weaken 2.00 500 65 0 4(WB), 3(Inv)
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